I understand this is designed to use the D&D tabletop game rules but I think it does not make for a good video game at all.
- Spell system: it's really the worst. Having to take a long rest to regenerate spells is meaningless and tedious. Nothing prevents me from doing it after each fight so what's the point? Either implement some kind of meaningful constraint on taking long rests or just remove this tedious mechanics altogether, it's just a waste of time at the moment.
- Combat system: from what I have seen, you can only perform 1 action and 1 secondary action per turn, no matter which action. It feels like a downgrade from Divinity where some actions were quicker than others and where we had the possibility of saving up action points. The combat system feels much shallower compared to Divinity.
One more thing, that is unrelated.
In Divnity I could move my characters independently and split my party. That was also possible in BG and BG2. It seems impossible in Baldur's Gate 3? Apparently I can only select one character at a time and my part auto follows. Am I missing something with the controls?
BG3 looks promising, but all these aspects give the impression that it is a downgrade from Divinity 2.
Important feedback. DOS2 fans think the system they liked has been downgraded and 5e fans think that Larian has a cheesy interpretation of the rules. The devs haven't produced hybrid vigor they have made something that pleases neither side.
It's a like a child's first experiment with cooking -- I like hotdogs, ketchup and ice cream what will happen when I mash them all together in a bowl?
The devs need to follow Solasta's lead and implement a menu of rules players can turn on and off and do it soon rather than later.