Eh. The complaints about HP bloat in BG3 are overexaggerated. Most normal goblins in BG3 have 10-15HP, which is 1-2 additional hits compared to 5e Goblins (7 HP). With their reduced AC, it still takes a similar # of turns on average to kill a goblin using attack rolls. The goblin captains have more than 15HP, but that's perfectly fine. They're elite goblins.

The issues with goblin HP bloat come from 3 things, none of which need to be solved by reducing goblin HP:
1.) Goblins' saving throws haven't been reduced to compensate for the higher HP. Thus, vs. save spells (e.g., Sacred Flame) are less effective.
Fix: Give a -X penalty to goblin STs, similar to the AC reduction.

2.) Sleep is now much less usefull. RAW, sleep on average affects 5d8=22.5 HP, meaning 2-4 seven-HP goblins. BG3 sleep affects 24HP, affecting 1-2 goblins.
Fix: Simply buff sleep to affect 30HP and it will affect 2-3 goblins. Sacrifice the chance of sleeping 4+ goblins for the certainty that you'll sleep X HP of enemies.
Also, last I heard, Sleep doesn't work properly. Enemies should sleep until they are woken up or until 1 minute passes. They DO NOT get a saving throw each turn.

3.) Height and backstab advantage give bonuses to attack rolls but not spells with saving throws. This further nerfs saving throw spells (e.g., Sacred Flame) compared to attack rolls.
Fix: Remove height and backstab Advantage from the game. Failing that, at least change height to a +2 bonus that also applies to spell save DCs (maybe Dex-only STs). Basically, change "High Ground Advantage" to the offensive version of "half cover"

Aside from goblins, I don't think there's much evidence of HP bloat in BG3. Most monsters have the same HP as they do in 5e's Monster Manual.