Goblins have 7hp for a reason.

It's so that Fighters can one hit them, and Wizards can tactically crowd control them when there are too many. Burning Hands or Sleep don't feel so satisfying to use when HP buffed goblins just brush them off. And no, being able to Long Rest after every fight is not a fix, it's part of the problem.

And the lowered AC's that make Sacred Flame and Poison Spray suddenly suck compared to Fire Bolt aren't helping either.

I don't think the HP bloat is that bad in BG3 but it's definitely a wrong direction. I hope they stop experimenting on it immediately and figure out how D&D actually plays best.