Originally Posted by Saberem
Hotfix #10 "From now on, loaded dice will only bend RNG in the rolling character's favour. That means you will not be made to miss to make up for a lucky streak of hits."

So my understanding that means the target roll affects the outcome of our rolls. I was curious to see how this change affected our roll distribution.
Originally the weighted dice just had added logic to reduce streaks for all outcomes [1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20].
The recent hotfix changed that logic to ignore streaks above a threshold, (let's assume it's 10). So [11-20] are allowed to streak but other outputs are not, this will undeniably bias dice rolls in the player's favor. Which your chart shows.

Quote
We introduced loaded dice in Patch 4 to try to smooth out the extremes of the dice-rolling bell curve. Even with this change, we noticed in your feedback that the RNG wasn't feeling fun for you. We've seen the dice described as being harsh, cursed, rigged and someone said the RNG was downright evil. We want you to have the best experience possible when playing the game and so the changes in today’s hotfix are here to help with your hit chance, if you’re playing with loaded dice.
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