Originally Posted by ash elemental
Originally Posted by grysqrl
Originally Posted by Rhobar121
Originally Posted by grysqrl
Having swarms of dumb goblins gives you opportunities for efficiencies as well. Take away all of the fancy toys from the vast majority of them - no grenades, no magic arrows, no magic of any kind. Just give them a scimitar or a shortbow (or both). Make their AI: run at the closest enemy to me and attack. Anything you can do to make their AI dead simple and fast.

So you want Larian to make the fight boring by creating BG1 quality enemies in a turn-based game?
I want them to make it interesting by having it not be a carbon copy of every other fight. I want them to make me use different tactics against different enemies.
What you describe doesn't sound interesting to me. Unless you can kill all the goblins before they get their turn, I'd have to wait out all the goblin turns where they basically just auto-attack. At this point it doesn't matter to me what tactics my party could use, it would be the sheer number and repetitivness of enemy actions which would make this fight just tedious.

Then put a stronger enemy than a mere goblin.