When you choose to play a human, the game doesn't ask you to choose between being a human that grew up in an orphanage or a human that follows Lathander, nor does it ask if you are a good human or an evil human - you're just a human. I don't understand why it should be any different for drow. They are conflating race/species with cultural background and personal alignment. That's not to say that cultural background and alignment aren't important aspects of a character and potentially useful mechanics in the game, but they should really be separate questions. The way that they have combined these things is confusing, inconsistent, and somewhat offensive for reasons already well explained upthread.

For an example of this sort of thing done well, Pillars of Eternity split it into separate questions:
-What is your race/subrace?
-Where are you from?
-What sort of life did you lead before all of this started?
They are clear about what they are asking, providing a decent amount of contextual information as well as the mechanical impact of each of the options so you can make an informed choice. This feels like a pretty good bar to shoot for, and questions about deity and alignment could be added easily.