I don't think you would need to take the time to draw Maximuuus. Nezix did probably what you have in mind, in a thread dedicated to the intuitiveness of the high-ground rule and reality (or lack of it) that it captures/models.

I am of the opinion that high ground in a skirmish battle (like in BG3) should realistically provide no benefit what so ever, except improved range. But that thread is probably not the best place to discuss it (that one would be better).


On a different note, Hotfix 10 introduced more tweaks to the random number generation ... as I mentioned there, this here thread suggests (and quite relevantly imo) that perhaps BG3 could just change the base rules instead.