Originally Posted by mrfuji3
Originally Posted by Rhobar121
I suspect that the ease of gaining an advantage is just a way to reduce rng. The current system of gaining an advantage such as attack from behind or high terrain is quite easy for the average player to understand.
Due to the fact that Larian targets a fairly wide range of players, RNG reduction makes sense, although you can argue whether it is the best solution (not too much in my opinion).
A flat bonus does more to reduce rng than Advantage. Especially for ability checks/saving throws where a 1 isn't an automatic failure. And even more especially since Larian's rng has streaks, where a 5 for the first d20 makes it more likely that the second d20 will also be a 5.

To bring the discussion back to proficiency bonus, modifying this value for various difficulty levels would be a much a much better option than all the workarounds Larian has implemented to improve success chance (backstab, height advantage, inspiration, loaded dice).

This...

Originally Posted by grysqrl
Originally Posted by Rhobar121
I suspect that the ease of gaining an advantage is just a way to reduce rng. The current system of gaining an advantage such as attack from behind or high terrain is quite easy for the average player to understand.
Due to the fact that Larian targets a fairly wide range of players, RNG reduction makes sense, although you can argue whether it is the best solution (not too much in my opinion).
1) Adding a flat bonus is also a way to reduce the impact of RNG and it has less nasty side-effects than granting advantage.
2) The basics of dice rolling in D&D are dead simple. Roll a d20, add your bonus, see if you hit your target. If the game took three seconds to teach their players, it wouldn't be an issue. And if they do teach players what's going on, then a flat bonus is much easier to understand than advantage. If they really think their players are idiots and that they need to do the simplest possible thing, a flat bonus is better.

And this...

Everyone understand why they choose to give easier bonuses to our %to hit... that's not a problem.

But many don't like that their answer is "advantage" for many good reasons.


French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus