Originally Posted by Sordak
well ive made a pretty lenghty post on how id figure id come to a solution on this.
but the subsequent replies in the thread are just 7 pages of these three things:

1. demanding to remove "silly" things opposed to "gritty and realistic" things while failing to define what these are
2. demanding to return to RAW, posts clearly made by people that dont know RAW 5e and how it is too barebones to be a video game
3. congratulating each other on beeing upset about it


and man one thing i just cannot leave uncommented.
5e RAW is a good tactical game! hahahha oh dios mio!

You cannot even flank in 5e RAW, you cant do it!
you cannot flank, you cannot charge you cannot distract an enemy.
None of these thigns are possible in RAW outside of feats (which are not in the standard RAW mind you) or class features.
5e is a TERRIBLE tactical combat game.

Hey, I actually did reply to your inquiry about defining cheese purely from a game balance standpoint, and then you conveniently went and ignored me after I categorized everything into ‘optional’ and ‘core mechanic’, while going after everyone else arguing from a direct DnD comparison standpoint.

I would not be too quick to think that people are *actually* arguing above all that 5E is a good tactical game. Nothing I’ve seen in these posts really seems like that’s what they’re trying to argue unless you’re really stretching it.

The real point that I’ve come to understand is that most of the grievances center around how Larian didn’t really make it better, their apparent solution was to replace it with a system that’s even more fundamentally broken than what was already there. Stuff like shoves having 100% successful rate while in stealth and the huge emphasis on free advantage makes everything feel like they’re deliberately designed to make engaging with the base mechanics feel as awful as possible.

There’s always several different levels of nuance to unpack here. Like, people typically love homebrew within reason. None of this is even remotely within any reason. They’ve transformed the game into an adventure of extremes.

Last edited by Saito Hikari; 18/04/21 10:27 AM.