Originally Posted by Zarna
Originally Posted by mrfuji3
I mean, you do already somewhat choose your protagonist's sexuality through your choices of who to romance. There doesn't need to be a specific flag that you choose at character creation.

I think a better option would be to add more dialogue options to when companions proposition you if you accept/reject them, including of course a "none of your business why I don't want to sleep with you" option.
Agreed. I don't want that who do you dream of crap to have a sexuality flag at all. I still want to pretend it can be anyone important in your life (good or bad) including someone you have no sexual interest in. smile
Oh yeah, lol, I totally forgot about the dream interest thing we have to specify at the beginning. Yeah that is more than enough of a "choose your sexuality" options in this game, no need for additional flags that affect your companions. Also, how would your companions even know of your sexuality without getting it through dialogue (flirting, etc)?

Originally Posted by Amirit
What about bi option? I am all for subtlety, but we do choose our gender anyway and adding sexuality in a game, where it matters somewhat, these days should be just a logical next step, no? The option "no romanses" can be added too, so people indifferent or disliking this sort of things can play in peace as well.

Do not think it will be implemented any time soon in any game, but one can still hope.
Why should sexuality be a logical step? If the protagonist's sexuality matters, then it can be shown through dialogue options. If it doesn't matter, then why do we need to specify it?
Sexuality is very different from gender, because gender affects your character model whereas sexuality does not. (Honestly, games should probably start offering more options than just male and female, but that's its own can of worms)

I don't disagree with a "no romance" flag, for people who are uncomfortable with all/some romances or for people who don't particularly want to play a dating sim. But this is better solved by in-game romances being initiated by the player instead of the companions.