Once. Per. Long. Rest.
Please.
Whilst there's no actual movement of time, outside of the... goblin attached events, which forces NPC's to new positions via story scripts, there is practically zero switching around. Sometimes I just want to go back to the Blacksmith or Druid vendor; browse, sort who's selling ... and not hear someone say the same line 4 times. I like playing with sound.
This is precisely why I would [NORMALLY] just flat out kill the patrolling NPC's in DOS2's Driftwood. People meme about it, but it's actually triggering.