Originally Posted by GM4Him
Why would you remove highground ? What would be the point of taking a good position in your system ?

I actually don't have an issue with high ground. It is not, however, a 5e rule to get advantage for high ground. To me, ut makes sense, but for full blown 5e rules for strict followers, that was why I mentioned it.

The starting point should be a balanced homebrewed campaign, not a 100% RAW campaign.

The whole maps are designed with verticality. It has to matter whetever the game difficulty but obviously it shouldn't give advantage for many reasons.

Highground should be another bonus they can decrease when the difficulty increase. Highground should also always increase the range of ranged weapons.

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I'm really just wanting things that make more sense. Eating food while in combat doesn't. Even drinking a potion as a Bonus is a bit hard to believe.

Instead of Shove being a Bonus, its an Action. Disengage is separate from Jump so characters aren't jumping 30 feet across the room.

These things should be a part of the foundations I was talking about for many reasons. This shouldn't be exclusive to a D&D game mode. This does not prevent the "funny cheese" and this would help to balance the game and make it a better tactical TB game.

Potions as bonus action is a rules many DM use so that's not a problem.

The game should be better balanced arround the rules its using but not for the sake of D&D's fans and their D&D RAW mode. It should for the sake of BG3 and players that want to enjoy a tactical TB game with tons of possibilities and choices that also allow "funny things".

Last edited by Maximuuus; 22/04/21 06:22 AM.

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