Once again, Maximuuus creates an excellent & comprehensive summary post. Can we get a Megathread that only contains Maximuuus's summary posts on the various topics? As in, no one else is allowed to post in that thread (but can of course submit suggestions for Maximuuus to edit their posts). RtwP, Difficulty Options, Party Movement, Camping & Resting, Class Balance, Dialogue...everything.

Suggested changes to Maxiumuuus's settings
Originally Posted by Maximuuus
Highground & Backstab No more Advantage
Options of 0/+1/+2/+3/+4/+5/Advantage. Why not still allow Advantage if we have fully customizable difficulty options?

Flanking
- If possible, add an "Advanced Flanking" option where creatures have to be on opposite sides to get the flanking bonus.
Furthermore, allow the same bonus options (+0/.../+5/Advantage) as Highground & Backstabbing

Shove Prone and Away
Shove Prone: %to hit depending your dexterity Both actions should be strength options. Dexterity doesn't need more skills attached to it, especially at the cost of one of strength's few uses. Alternatively, allow a toggle for which ability is used to shove prone: Strength/Dex/Whichever is better.

Jump is a part of your movement and only cost speed
- Distance depending your strength (if you can jump further than you can move, you're stuck after you jumped) You should not be able to jump further than your movement allows
- Jumping if you're engaged is not possible Jumping is allowed if engaged, but provokes AoOs. This allows more tactical decision making than simply disallowing jumping while engaged.

Surfaces arrows
- Better option : you can target a creature to deal elemental damages or target the ground to create a surface (the accuracy should be a thing, you should miss the ground you targeted) The accuracy to hit the ground shouldn't be lowered because we're already accounting for this effect by allowing a ST for surface effects. The accuracy should only be lowered if surfaces auto-deal damage.