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Joined: Feb 2020
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Originally Posted by gaymer
Originally Posted by footface
Originally Posted by Grudgebearer
You are equating the removal of a bonus for ranged attack from high ground, with removing combat tactics. You have nothing to support your opinion, other than "you believe that high ground should give "some bonus", while completely ignoring the inherent benefit of getting to high ground, less chance of a ranged character being pulled into melee, and greater chance of maintaining concentration spells.

Getting to high ground does not make a person more accurate with a ranged weapon.

How does high ground help maintain concentration?

Indirectly, of course. If people on low ground have disadvantage to attack = less chance to hit = more chance to maintain concentration.

True but don't forget surfaces.
Surfaces are the main issues related to concentration according to me and highground usually changes nothing.

Nearly every attacks against AC will miss due to disadvantage but surfaces will always hit. This include spells - (missing) arrows - (missing) potions.
Even when you're higher in the goblins camp (outside) ennemies are throwing such items or spells.

The only situation I remember during which I was "too high" (and "protected") was inside the goblins camp. Same about breaking the LoS. This is the only location I remember it was a valuable strategy.

In other situations ennemies can throw things, teleport, jump or easily move close enough. Usually you aren't covered enough to break the LoS or higher enough to be protected from ranged attacks/items.

Last edited by Maximuuus; 23/04/21 07:54 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus
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Just to add my recent experience related to the customizable difficulty topic: recently i played Solasta and tried the new difficulty options they added via their last update. I was curios to see how they work.

The EA is pretty unbalanced in terms of fights and during the first hours once i encountered enemies who got the better of me, no matter how many times i savescummed. I was in the middle of combat, I did not want to start over the whole fight i also wanted to win the fight from there as i had a plan but wanted to also keep some challenge for the rest of the battle. There were 2 of my members down and dying at this point which was frustrating as they were failing their saving throws and the enemies also kept attacking them so i turned off the "merciless AI" option mid-battle and added +3 to Ally Saving Throws. The enemies immediately started to rush at my remaining characters and my downd allies started to win their death saving throws, it worked like a charm.
Then, for the rest of the battle i felt enemies have unreasonably high damage and attack so i set Enemy Attack roles to -2 which was a small but noticable change, eventually i won the fight (it was still challenging as the enemy used unexpected reactions like counterspell and shield). It was also really interesting that the boss enemy was unknown to me, i had some idea about his stats but i was not able to see all, so i had to think about my attack chances carefully and check the combat log to gain knowledge where the attack/defense cut-off would be how i need to strategize with actions and how much i need to roll to hit that.

I kept these settings for the rest of the EA and combat is a blast this way (for me). Enemies have a lot of skills (flying!), reactions (negating my spell, shielding their allies) which is already cool, but the numbers i tuned a little bit to keep the experience fun for me and also i did not like that they kept attacking downed party members all the time.
Everybody is different, it's nice to be able to fine-tune your experience to your wish, i hope one day we can see similar options/features added to BG3 as well.

Joined: Aug 2022
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So, I had a little fun last night and tried to imagine ways to implement "Homebrew options" to the game.

1) Have those options available when starting a new game. This could be the same menu that allows player to change/custom the difficulty settings.
[Linked Image from i.imgur.com]

2) Have those options available in the "Options" menu, under "User options" with "Weighted dice". Or, in the CC if it's relevant there (Racial abilities score from TCoE for example).


Indeed, DOS2 implemented "Giftbags" the players could enable in the game. Those were mostly popular mods officially added to the game, apparently (pretty dope). They could do the same here.

Although, I'm not sure it's necessary to lock achievements for most of them (like in DOS2). Only the one that would "break" the game maybe?

Joined: Oct 2020
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I love the idea ...
I love how it looks ... i love how it would work.

Its purrfect. :3


I still dont understand why cant we change Race for our hirelings. frown
Lets us play Githyanki as racist as they trully are! frown
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Those screens are a must have... those look cool.
I would add a pre start game line:
MC name____________

So we don't play as Tavs all the time ...:)


anyway great screeny

i'm kinda sick of playing first part of EA WITH weighted dice on because i always forget to turn them off. At this point of EA i'm always playing a weigthed Tav.:(

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Bumping this thread for visibility. I would love to have a difficulty panel alike Pathfinder.

[Linked Image from i.ibb.co]

Last edited by snowram; 30/12/22 12:24 PM.
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