You [Maximuuus], like Larian, seem don't seem to understand the significance, that Advantage gives in 5e, that's why it is applied sparingly in combat scenarios.
As it stands now, the only thing that applying Advantage to ranged attacks at height succeeds at is, overbalancing ranged combat, and creating a scenario where getting to high ground is paramount in every encounter.
Please, read the previous messages before assuming things^^ I'm shouting in every threads about combats that they should remove advantages from highground and backstab (and I did it on this page once again). <snip>
Are you really trying to gaslight on a forum?
Hah, yeah, that'd be pretty foolish of Maximuuus to gaslight us when there is ample evidence of their words on previous pages.
Originally Posted by Maximuuus
Why would you remove highground ? What would be the point of taking a good position in your system ? I'm all for a better balance and various difficulty level but what you ask is a complete other system with bonus actions that becomes actions depending your choice (UI ?), a useless verticality except to shove, specific creatures for every mode, an action to heal (maybe) 1HP,... Being 100% faithfull to the rules is not necessary and as you described it, it looks boring to me.
The game has to be balanced first and it has to have strong foundations. Tweaks could then increase/decrease the difficulty (i.e +1/+2/+3 for highground, +0/+1/+2 ennemie's AC, +0/+1/+2 to allied ST or such things, barrel weight 100%,70%,20%,...).
Originally Posted by Maximuuus
Advantage is not the only bonuses highground could give (and it shouldn't give advantage).
Highground has to matter even if it definitely shouldn't be a god mode. Delete the whole concept of verticality and positionning for the sake of "D&D 5e" is a bad idea.
Originally Posted by Maximuuus
The starting point should be a balanced homebrewed campaign, not a 100% RAW campaign.
The whole maps are designed with verticality. It has to matter whetever the game difficulty but obviously it shouldn't give advantage for many reasons.
Highground should be another bonus they can decrease when the difficulty increase. Highground should also always increase the range of ranged weapons.
Originally Posted by Maximuuus
Highground : no more advantages and disadvantages. - Ranged increased (range weapons only) - Options : Flat bonus (0/+1/+2/...) => Solved issues : useless features/spells/possibilities => Solved issues : missing too much