Originally Posted by mrfuji3
Originally Posted by Grudgebearer
Maybe you should go back a little farther, and brush up on the conversation that started the discussion?

Here, I'll make it easy for you...
Cool. That's irrelevant to the claim of gaslighting. You are claiming that Maximuuus wants High Ground Advantage to be in the game and doesn't understand the problems with Advantage.

Maximuuus is arguing that there should be some high ground bonus that is not advantage (+1/+2), especially since so much of the Larian maps are built around verticality. Which is a fair point and it's disengenous to misrepresent his argument as "High Ground Advantage or nothing."

One of Maximuuus's suggestions is that High Ground Advantage should just be replaced with only a range increase for ranged weapons, which is a pretty good suggestion. That would be a nice mix of
-already implemented in DOS, so easy for Larian to do
-doesn't waste the verticality present in BG3 maps
-not too powerful, in that it doesn't invalidate Advantage-granting spells & abilities and also doesn't affect bounded accuracy
It is true that height does not give a range increase according to 5e RAW, but that alone is not a good argument against Larian implementing it

Edit: The goal should be to balance the various difficulty options so that high difficulty forces you to make tactical decisions, and height can and should be one of these considerations. The problem right now is that it's too powerful (Advantage) for its cost (movement, sometimes 0 if you're just climbing a ladder), so getting high ground & backstab is always correct. If it height was modified to only give increased range and maybe a +1 bonus, jump+disengage was removed from the game, and ladders were difficult terrain that might require dashing to climb, then choosing to take high ground might become a real tactical choice with benefits and drawbacks.

Jesus dude I even gave you the starting point, and you still couldn't follow the conversation.

He started out asking why in a suggested difficulty mode titled "D&D 5e mode", that height advantage would be removed, as if the reasons weren't obvious in the name of the suggested difficulty mode, that it being 5e rules, which do not apply any sort of bonus or Advantage to ranged attacks from a raised position. Then went on to suggest that, regardless of the difficulty mode, that some bonus had to be ascribed to ranged attacks from height, and then ended his diatribe by saying that he was against Advantage for ranged attacks from height.

Maximuuus can write all the novellas that he wants, describing what he feels to be the perfect game, and it still will not back up his statement that "Highground has to matter even if it definitely shouldn't be a god mode.". Not getting a +1 to hit because you climbed your toon onto a box is not going to demolish any sense of tactics in the combat, and it especially wouldn't matter in a 5E difficulty mode if Larian is ever capable of actually implementing one, because height does not impart any bonuses under 5e rules.

Last edited by Grudgebearer; 23/04/21 02:39 AM.