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@GM4Him
WTF are you talking about man, I just said I prefer it as TB, are you even reading my comment before trying to counter it?? I mean I literally was agreeing with you.

Last edited by Pandemonica; 27/04/21 08:44 PM.
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I wasn't talking to you, Pandemonica. Sorry. Was talking to others who are still fighting for RTWP and getting mad about not having it.

Weird. Last I looked, others had responded after you. Hmmm.

Last edited by GM4Him; 27/04/21 09:14 PM.
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Originally Posted by GM4Him
I wasn't talking to you, Pandemonica. Sorry. Was talking to others above you who are still fighting for RTWP and getting mad about not having it.
Oh ok, you were right under my comment, so I just thought you were replying to me. No worries.

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Its so weird. There were likely 3 others or something after you and that other post. They're gone. 😳

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Sven did an interview like a month ago and said they had zero intentions at this time of making the game real time with pause dispite that it may upset some people it was not in the plans to do so currently.

Does that mean they wont patch it down the road with a dlc to have it as an option no but there is zero intention to have it included with base game so the debate is more or less answered.

After full release it may come up as a subject much like with pathfinder kingmaker to allow an optional download once the main content as an option to real time with pause but dont be suprised if it requires an I9 with 32 gigs of ram+ or something similar to run it in real time with pause the mechanics and requirements it handle those actions are completely different than the mechanics to run this WOTR chews up far more resources on my machine than this does and thats not even running the real time with pause feature on it. Just by it being there it chews up 4x the resources balders gate 3 does. On similar settings.

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ВсСм Π΄ΠΎΠ±Ρ€Π°)) ΠŸΡ€ΠΎΡˆΡƒ прощСния Π·Π° Ρ‚ΠΎ, Ρ‡Ρ‚ΠΎ ΠΏΠΈΡˆΡƒ Π½Π° русском, ΠΊ соТалСнию я Π½Π΅ знаю английский Π½Π°ΡΡ‚ΠΎΠ»ΡŒΠΊΠΎ Ρ…ΠΎΡ€ΠΎΡˆΠΎ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΊΠΎΡ€Ρ€Π΅ΠΊΡ‚Π½ΠΎ ΠΈΠ·Π»ΠΎΠΆΠΈΡ‚ΡŒ всС свои мысли, ΠΊΠ°ΡΠ°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΡΡ‚ΠΎΠ»ΡŒ слоТного ΠΈ Π²Π°ΠΆΠ½ΠΎΠ³ΠΎ вопроса.

Π‘ Π°Π²Ρ‚ΠΎ-ΠΏΠ°ΡƒΠ·ΠΎΠΉ Π² BG2 ΠΌΡ‹ Ρ‚Ρ€Π°Ρ‚ΠΈΠ»ΠΈ Π½Π° убийство 10 Π³ΠΎΠ±Π»ΠΈΠ½ΠΎΠ² ΠΎΠ΄ΠΈΠ½ Ρ„Π°Π΅Ρ€Π±ΠΎΠ»Π» ΠΈ 5 сСкунд Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠ³ΠΎ Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ. Π’ BG3 Π² пошаговом Ρ€Π΅ΠΆΠΈΠΌΠ΅ Π½Π° убийство 10 Π³ΠΎΠ±Π»ΠΈΠ½ΠΎΠ² ΠΌΡ‹ Ρ‚Ρ€Π°Ρ‚ΠΈΠΌ 50 ΠΌΠΈΠ½ΡƒΡ‚ Ρ€Π΅Π°Π»ΡŒΠ½ΠΎΠ³ΠΎ Π²Ρ€Π΅ΠΌΠ΅Π½ΠΈ ΠΈ Ρƒ нас Π½Π΅Ρ‚ Ρ„Π°Π΅Ρ€Π±ΠΎΠ»Π»Π°... Если ΠΈΠ³Ρ€Π° ΠΏΡ€Π΅Π΄Π½Π°Π·Π½Π°Ρ‡Π΅Π½Π° для максимально Π½Π΅ ΡˆΠΈΡ€ΠΎΠΊΠΎΠΉ Π°ΡƒΠ΄ΠΈΡ‚ΠΎΡ€ΠΈΠΈ, для минимального ΠΎΡ…Π²Π°Ρ‚Π° ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ², ΠΈ ΠΈΡΠΊΠ»ΡŽΡ‡ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ Ρ„Π°Π½Π°Ρ‚ΠΎΠ² DOS ΠΈ DOS2, Ρ‚ΠΎ пошаговая боСвая систСма Π»ΡƒΡ‡ΡˆΠΈΠΉ Π²Ρ‹Π±ΠΎΡ€. Если ΠΈΠ³Ρ€Π° для массового потрСблСния, для Ρ„Π°Π½Π°Ρ‚ΠΎΠ² BG2, NWN2, DAO, Arcanum, Planescape: Torment ΠΈ ΠΌΠ½ΠΎΠ³ΠΈΡ… Π΄Ρ€ΡƒΠ³ΠΈΡ… ΠΈΠ³Ρ€, Ρ‚ΠΎ пошаговая боСвая систСма Π½Π΅ ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ΠΈΡ‚.
Π― понимаю, Ρ‡Ρ‚ΠΎ ΠΌΠ΅Π½ΡΡ‚ΡŒ Π±ΠΎΡ‘Π²ΠΊΡƒ Π½Π΅ станут скорСС ΠΈΠ· ΠΏΡ€ΠΈΠ½Ρ†ΠΈΠΏΠ°, ΠΏΠΎΡ‚ΠΎΠΌΡƒ Ρ‡Ρ‚ΠΎ "я Ρ…ΡƒΠ΄ΠΎΠΆΠ½ΠΈΠΊ - я Ρ‚Π°ΠΊ Π²ΠΈΠΆΡƒ". Однако, вопрос Π² Ρ‚ΠΎΠΌ, ΠΊΡ‚ΠΎ Π·Π°Ρ…ΠΎΡ‡Π΅Ρ‚ Π² это ΠΈΠ³Ρ€Π°Ρ‚ΡŒ Ρ‡Π΅Ρ€Π΅Π· 5 Π»Π΅Ρ‚ ΠΈΠ»ΠΈ Ρ‡Π΅Ρ€Π΅Π· 10 Π»Π΅Ρ‚? Π’ BG2 ΠΈΠ³Ρ€Π°ΡŽΡ‚ спустя 20 Π»Π΅Ρ‚. И хвалят. Для ΠΊΠΎΠ³ΠΎ эта ΠΈΠ³Ρ€Π°? Π― Ρ„Π°Π½Π°Ρ‚ΠΊΠ° BG2, Π² BG1 я ΠΈΠ³Ρ€Π°Π»Π° Π΅Ρ‰Π΅ Π² 1998 Π³ΠΎΠ΄Ρƒ, ΠΈ BG3, Π² Ρ‚ΠΎΠΌ Π²ΠΈΠ΄Π΅ Π² ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠΌ ΠΎΠ½Π° сСйчас, Ρ‚ΠΎΡ‡Π½ΠΎ Π½Π΅ для мСня. МнС ΠΏΠΎΡ‚Ρ€Π΅Π±ΠΎΠ²Π°Π»ΠΎΡΡŒ 112!!! часов Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΏΡ€ΠΎΠΉΡ‚ΠΈ Ρ€Π°Π½Π½ΠΈΠΉ доступ. 112 часов ΠΏΠΎΡ‚Ρ€Π°Ρ‡Π΅Π½Π½Ρ‹Ρ… Π½ΠΈ Π½Π° Ρ‡Ρ‚ΠΎ, ΠΈΠ·-Π·Π° нСвСроятно Π΄Π»ΠΈΠ½Π½Ρ‹Ρ… Π±ΠΎΡ‘Π². 112 часов раздраТСния, Π°ΠΏΠ°Ρ‚ΠΈΠΈ ΠΈ ΠΏΠΎΠ»Π½ΠΎΠ³ΠΎ отторТСния ΠΊ пошаговой Π±ΠΎΠ΅Π²ΠΎΠΉ систСмС. Пошаговая боСвая систСма, Π½Π° ΠΌΠΎΠΉ взгляд ΠΊΠ°ΠΊ Ρ„Π°Π½Π°Ρ‚ΠΊΠΈ старой сСрии ΠΈΠ³Ρ€, ΡΠΎΠ²Π΅Ρ€ΡˆΠ΅Π½Π½ΠΎ Π½Π΅ ΠΏΠΎΠ΄Ρ…ΠΎΠ΄ΠΈΡ‚ для ΡΡŽΠΆΠ΅Ρ‚Π½Ρ‹Ρ… Ρ€ΠΎΠ»Π΅Π²Ρ‹Ρ… ΠΈΠ³Ρ€. Π― Π½Π΅ Ρ…ΠΎΡ‡Ρƒ ΠΈΠ³Ρ€Π°Ρ‚ΡŒ Π² Ρ‚Π°ΠΊΡ‚ΠΈΠΊΡƒ, я Ρ…ΠΎΡ‡Ρƒ ΠΈΠ³Ρ€Π°Ρ‚ΡŒ Π² Ρ€ΠΎΠ»Π΅Π²ΡƒΡŽ ΠΈΠ³Ρ€Ρƒ. Для Ρ‚Π°ΠΊΡ‚ΠΈΠΊΠΈ Π΅ΡΡ‚ΡŒ Π“Π΅Ρ€ΠΎΠΈ ΠœΠ΅Ρ‡Π° ΠΈ Магии 3, Π½ΠΎ Π΄Π°ΠΆΠ΅ Ρ‚Π°ΠΌ Π±ΠΎΠΈ Π·Π½Π°Ρ‡ΠΈΡ‚Π΅Π»ΡŒΠ½ΠΎ ΠΊΠΎΡ€ΠΎΡ‡Π΅.
Какой Π²Ρ‹Ρ…ΠΎΠ΄ Π²ΠΈΠΆΡƒ я - максимально ΡƒΠΏΡ€ΠΎΡΡ‚ΠΈΡ‚ΡŒ Π±ΠΎΠΈ для ΡΡŽΠΆΠ΅Ρ‚Π½ΠΎΠ³ΠΎ Ρ€Π΅ΠΆΠΈΠΌΠ°. Π’ΠΏΠ»ΠΎΡ‚ΡŒ Π΄ΠΎ ΠΊΠ½ΠΎΠΏΠΊΠΈ - ΡƒΠ±ΠΈΡ‚ΡŒ всСх Π²Ρ€Π°Π³ΠΎΠ². Π― понимаю, Ρ‡Ρ‚ΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡ‚ΡŒ ΠΏΠΎΡˆΠ°Π³ΠΎΠ²Ρ‹ΠΉ Ρ€Π΅ΠΆΠΈΠΌ скорСС всСго Π½Π΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΎΠ½ Π²ΡˆΠΈΡ‚ Π² Π΄Π²ΠΈΠΆΠΎΠΊ, Ρ‚ΠΎΠ³Π΄Π° СдинствСнной Π°Π»ΡŒΡ‚Π΅Ρ€Π½Π°Ρ‚ΠΈΠ²ΠΎΠΉ являСтся Π΄Π΅Π»Π°Ρ‚ΡŒ ΠΊΡ€ΠΈΡ‚ шанс 100%, попадания 100% ΠΈ ΡƒΡ€Π΅Π·Π°Ρ‚ΡŒ Π·Π΄ΠΎΡ€ΠΎΠ²ΡŒΠ΅ Π²Ρ€Π°Π³ΠΎΠ² Π΄ΠΎ Π°Π΄Π΅ΠΊΠ²Π°Ρ‚Π½ΠΎΠ³ΠΎ ΠΌΠΈΠ½ΠΈΠΌΡƒΠΌΠ°.

Когда я ΠΊΡƒΠΏΠΈΠ»Π° Ρ€Π°Π½Π½ΠΈΠΉ доступ BG3, я рассчитывала Π² ΠΏΠ΅Ρ€Π²ΡƒΡŽ ΠΎΡ‡Π΅Ρ€Π΅Π΄ΡŒ Π½Π° Π±ΠΎΠ³Π°Ρ‚Ρ‹Π΅ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ, ΡƒΠ²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½Ρ‹ΠΉ ΡΡŽΠΆΠ΅Ρ‚, интСрСсных спутников, слоТныС ситуации с ΠΌΠΎΡ€Π°Π»ΡŒΠ½Ρ‹ΠΌ Π²Ρ‹Π±ΠΎΡ€ΠΎΠΌ, записки ΠΈ ΠΊΠ½ΠΈΠ³ΠΈ ΠΎ состоянии ΠΌΠΈΡ€Π° ΠΈ Π΅Π³ΠΎ особСнности, общСния ΠΌΠ΅ΠΆΠ΄Ρƒ ΠΌΠΎΠΈΠΌΠΈ спутниками ΠΈ интСрСсныС истории ΠΏΡ€ΠΎ Π½ΠΈΡ…, Ρ‚Π°ΠΊ Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΌΠ½Π΅ Ρ…ΠΎΡ‚Π΅Π»ΠΎΡΡŒ ΡΠΎΠΏΠ΅Ρ€Π΅ΠΆΠΈΠ²Π°Ρ‚ΡŒ. Π― Ρ…ΠΎΡ‚Π΅Π»Π° эмоции.

Когда я стала ΠΈΠ³Ρ€Π°Ρ‚ΡŒ Π² BG3 я ΠΏΠΎΠ»ΡƒΡ‡ΠΈΠ»Π° ΡΠ°ΠΌΡƒΡŽ Π½Π΅ Π΄Ρ€ΡƒΠΆΠ΅Π»ΡŽΠ±Π½ΡƒΡŽ Π±ΠΎΠ΅Π²ΡƒΡŽ систСму, Π±ΠΎΠΈ, Π΄ΠΎΠ»Π³ΠΈΠ΅ Π±ΠΎΠΈ, ΠΌΠ½ΠΎΠ³ΠΎ Π±ΠΎΡ‘Π², Π±ΠΎΠΈ с ΠΊΡ€Ρ‹ΡˆΠΈ, Π±ΠΎΠΈ со Π²Π·Ρ€Ρ‹Π²Π°ΠΌΠΈ Π±ΠΎΡ‡Π΅ΠΊ, Π±ΠΎΠΈ с ΠΌΠ΅Ρ‚Π°Π½ΠΈΠ΅ΠΌ ΠΏΡ€Π΅Π΄ΠΌΠ΅Ρ‚ΠΎΠ², Π±ΠΎΠΈ с Π²Ρ€Π°Π³Π°ΠΌΠΈ ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΡƒΠ±ΠΈΠ²Π°ΡŽΡ‚ тСбя с 1 Ρ€Π°Π·Π° просто ΠΏΠΎΡ‚ΠΎΠΌΡƒ Ρ‡Ρ‚ΠΎ ΠΎΠ½ΠΈ Π²Ρ‹ΡˆΠ΅ ΠΏΠΎ ΡƒΡ€ΠΎΠ²Π½ΡŽ ΠΈ Ρ‚Π΅Π±Π΅ Π½ΠΈΠΊΠ°ΠΊ ΠΈ Π½ΠΈΠ³Π΄Π΅ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡ€ΠΎΠΊΠ°Ρ‡Π°Ρ‚ΡŒΡΡ Π²Ρ‹ΡˆΠ΅, Π±ΠΎΠΈ с Ρ‚ΠΎΠ»ΠΏΠΎΠΉ Π²Ρ€Π°Π³ΠΎΠ², Π±ΠΎΠΈ Ρ€Π°Π΄ΠΈ Π±ΠΎΡ‘Π², Π½Π΅ΠΌΠ½ΠΎΠΆΠΊΠΎ ΡΡŽΠΆΠ΅Ρ‚Π° ΠΈ Ρ‡ΡƒΡ‚ΡŒ-Ρ‡ΡƒΡ‚ΡŒ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ² ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ привязаны ΠΊ Ρ‚ΠΎΡ‡ΠΊΠ°ΠΌ Π½Π° ΠΊΠ°Ρ€Ρ‚Π΅ ΠΈ Π½Π΅ Ρ€Π°Π±ΠΎΡ‚Π°ΡŽΡ‚ Ссли ΠΏΡ€ΠΎΠΏΡƒΡΡ‚ΠΈΡ‚ΡŒ эту Ρ‚ΠΎΡ‡ΠΊΡƒ нСзависимо ΠΎΡ‚ одобрСния.

Π’ BG2 я ΠΎΡ‡Π΅Π½ΡŒ ярко Π·Π°ΠΏΠΎΠΌΠ½ΠΈΠ»Π° ΠΎΠ΄ΠΈΠ½ ΠΈΠ· ΠΏΠ΅Ρ€Π²Ρ‹Ρ… квСстов, ΠΊΠΎΠ³Π΄Π° ΠΌΡ‹ ΠΏΠΎΠΏΠ°Π΄Π°Π»ΠΈ Π² Ρ€Π°ΠΉΠΎΠ½ моста Π² АткатлС. На Π²Ρ…ΠΎΠ΄Π΅ нас останавливал ΠΊΠ°ΠΏΠΈΡ‚Π°Π½ городской страТи ΠΈ ΠΏΡ€Π΅Π΄ΡƒΠΏΡ€Π΅ΠΆΠ΄Π°Π», говоря Ρ‡Ρ‚ΠΎ Π² этом Ρ€Π°ΠΉΠΎΠ½Π΅ сСйчас опасно ΠΈ ΠΊΡ‚ΠΎ-Ρ‚ΠΎ сдираСт Π·Π°ΠΆΠΈΠ²ΠΎ ΠΊΠΎΠΆΡƒ с Π½ΠΈΡ‰ΠΈΡ…. ΠœΡ‹ ΠΌΠΎΠ³Π»ΠΈ ΡΠΎΠ³Π»Π°ΡΠΈΡ‚ΡŒΡΡ ΠΏΠΎΠΌΠΎΡ‡ΡŒ, ΠΌΠΎΠ³Π»ΠΈ ΠΏΡ€ΠΎΠΉΡ‚ΠΈ ΠΌΠΈΠΌΠΎ, ΠΌΠΎΠ³Π»ΠΈ Π΄Π°ΠΆΠ΅ ΡƒΠ±ΠΈΡ‚ΡŒ ΠΊΠ°ΠΏΠΈΡ‚Π°Π½Π°, нас Π½ΠΈΠΊΡ‚ΠΎ Π½Π΅ ΠΎΠ³Ρ€Π°Π½ΠΈΡ‡ΠΈΠ²Π°Π». Могли ΡΠΏΡ€ΠΎΡΠΈΡ‚ΡŒ "Π° Ρ‡Ρ‚ΠΎ извСстно?" ΠΈ Π½Π°ΠΌ прямо Π³ΠΎΠ²ΠΎΡ€ΠΈΠ»ΠΈ Π³Π΄Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°Ρ‡Π°Ρ‚ΡŒ ΠΈΡΠΊΠ°Ρ‚ΡŒ. Но ΠΏΡ€Π΅ΠΆΠ΄Π΅, Ρ‡Π΅ΠΌ ΠΌΡ‹ Π΄Π°Π²Π°Π»ΠΈ ΠΎΡ‚Π²Π΅Ρ‚, ΠΊΠ°ΠΆΠ΄Ρ‹ΠΉ ΠΈΠ· Π½Π°ΡˆΠΈΡ… спутников Π³ΠΎΠ²ΠΎΡ€ΠΈΠ» своё ΠΌΠ½Π΅Π½ΠΈΠ΅ ΠΈ спорил со спутником Ρ‡ΡŒΡ‘ ΠΌΠ½Π΅Π½ΠΈΠ΅ ΠΎΡ‚Π»ΠΈΡ‡Π°Π»ΠΎΡΡŒ. ΠœΡ‹ шли дальшС, Π² сторону Ρ‚Π°Π²Π΅Ρ€Π½Ρ‹, ΠΈ Π½Π°ΠΌ ΠΎΡ‚ΠΊΡ€Ρ‹Π²Π°Π»Π°ΡΡŒ Туткая ΠΊΠ°Ρ€Ρ‚ΠΈΠ½Π° - Ρ‚ΠΎΠ»ΠΏΠ° Π·Π΅Π²Π°ΠΊ стояла Π²ΠΎΠΊΡ€ΡƒΠ³ освСТёванных чСловСчСских Ρ‚Ρ€ΡƒΠΏΠΎΠ², ΠΈ ΠΈΠ· ΠΈΡ… Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ² ΠΌΡ‹ ΡƒΠ·Π½Π°Π²Π°Π»ΠΈ, ΠΊΡ‚ΠΎ ΠΈΠΌΠ΅Π½Π½ΠΎ ΠΌΠΎΠ³ Π²ΠΈΠ΄Π΅Ρ‚ΡŒ ΡƒΠ±ΠΈΠΉΡ†Ρƒ ΠΈ ΠΊΡ‚ΠΎ Π²Ρ‹ΠΆΠΈΠ» ΠΏΡ€ΠΎΡˆΠ»ΠΎΠΉ Π½ΠΎΡ‡ΡŒΡŽ. Наши спутники снова Π²Ρ‹ΡΠΊΠ°Π·Ρ‹Π²Π°ΡŽΡ‚ΡΡ ΠΏΠΎ этому вопросу. ΠšΠ°ΠΆΠ΄Ρ‹ΠΉ ΠΈΠ· ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Ρ… склоняСт нас ΠΊ Π·Π°Π½ΡΡ‚ΡŒΡΡ/Π½Π΅ Π·Π°Π½ΡΡ‚ΡŒΡΡ этим квСстом. Π­Ρ‚ΠΎ Π²Π°ΠΆΠ½Ρ‹ΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ‚, Π²Π°ΠΆΠ½ΠΎ Ρ‡Ρ‚ΠΎΠ±Ρ‹ ΠΈΠ³Ρ€ΠΎΠΊ ΠΏΠΎΠ½ΠΈΠΌΠ°Π» ΠΊΡƒΠ΄Π° Π΅ΠΌΡƒ ΠΈΠ΄Ρ‚ΠΈ, Ρ‡Ρ‚ΠΎΠ±Ρ‹ Π±Ρ‹Π»Π° конкрСтная понятная Ρ†Π΅Π»ΡŒ. Π£Π·Π½Π°Π², Ρ‡Ρ‚ΠΎ Π²Ρ‹ΠΆΠΈΠ» Π½ΠΈΡ‰ΠΈΠΉ Π Π°ΠΌΠΏΠ° ΠΈ ΠΊΡƒΡ€Ρ‚ΠΈΠ·Π°Π½ΠΊΠ° Π ΠΎΠ·Π° Ρƒ нас появлялось нСсколько Π²Π°Ρ€ΠΈΠ°Π½Ρ‚ΠΎΠ² Ρ€Π΅ΡˆΠ΅Π½ΠΈΡ. Один ΠΈΠ· Π½ΠΈΡ… Π±Ρ‹Π» ΠΎΠΏΡ€ΠΎΡΠΈΡ‚ΡŒ свидСтСлСй ΠΈ с этим опросом связаны Π»ΡŽΠ±ΠΎΠΏΡ‹Ρ‚Π½Ρ‹Π΅ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡ‚Π΅Π»ΡŒΠ½Ρ‹Π΅ квСсты. НапримСр Π ΠΎΠ·Π° скаТСт, Ρ‡Ρ‚ΠΎ ΠΎΡ‚ ΡƒΠ±ΠΈΠΉΡ†Ρ‹ ΠΏΠ°Ρ…Π»ΠΎ Ρ‚Π°ΠΊ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΎΡ‚ Π΅Ρ‘ ΠΊΠ»ΠΈΠ΅Π½Ρ‚ΠΎΠ² ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ ΡΡ‚Ρ€Π°Π΄Π°ΡŽΡ‚ ΠΈΠΌΠΏΠΎΡ‚Π΅Π½Ρ†ΠΈΠ΅ΠΉ, Π½ΠΎ ΠΊΠΎΠ³Π΄Π° ΠΌΡ‹ принСсСм Ρ‚Ρ€ΠΈ Π²Π΅Ρ‰ΠΈ с ΠΏΠΎΡ…ΠΎΠΆΠΈΠΌ Π·Π°ΠΏΠ°Ρ…ΠΎΠΌ, ΠΎΠ½Π° ΡƒΠ·Π½Π°Π΅Ρ‚ Π·Π°ΠΏΠ°Ρ… ΠΊΠΎΡ€Ρ‹ Π΄ΡƒΠ±Π°, ΠΊΠΎΡ‚ΠΎΡ€ΡƒΡŽ ΠΈΡΠΏΠΎΠ»ΡŒΠ·ΡƒΡŽΡ‚ для ΠΎΠ±Ρ€Π°Π±ΠΎΡ‚ΠΊΠΈ ΠΊΠΎΠΆΠΈ. Π’Π°ΠΊ ΠΆΠ΅ Ρƒ Π½ΠΈΡ‰Π΅Π³ΠΎ ΠΌΡ‹ ΠΌΠΎΠΆΠ΅ΠΌ ΠΏΠΎΠ»ΡƒΡ‡ΠΈΡ‚ΡŒ Π΅Π³ΠΎ "сокровищС" - кусочСк экзотичСской ΠΊΠΎΠΆΠΈ слона ΠΊΠΎΡ‚ΠΎΡ€ΡƒΡŽ ΠΎΠ½ нашСл Π½Π° мСстС ΠΏΡ€ΠΎΠΈΡΡˆΠ΅ΡΡ‚Π²ΠΈΡ. Как Ρ‚ΠΎΠ»ΡŒΠΊΠΎ ΠΌΡ‹ собираСм ΡƒΠ»ΠΈΠΊΠΈ, наши спутники Π²Ρ‹ΡΠΊΠ°Π·Ρ‹Π²Π°ΡŽΡ‚ своё ΠΌΠ½Π΅Π½ΠΈΠ΅ ΠΎ Ρ‚ΠΎΠΌ, ΠΊΡ‚ΠΎ это ΠΌΠΎΠ³ Π±Ρ‹Ρ‚ΡŒ ΠΈ ΠΊΠ°ΠΊ ΠΏΠΎΡΡ‚ΡƒΠΏΠΈΡ‚ΡŒ. Из всСго Ρ‚ΠΎΠ³ΠΎ, Ρ‡Ρ‚ΠΎ ΠΌΡ‹ ΡƒΠ·Π½Π°Π»ΠΈ, ΠΌΡ‹ направляСмся ΠΊ мСстному ΠΊΠΎΠΆΠ΅Π²Π½ΠΈΠΊΡƒ Π Π΅Π΄ΠΆΠΈΠΊΡƒ ΠΈ ΠΏΡƒΡ‚Π΅ΠΌ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ² ΠΌΠΎΠΆΠ΅ΠΌ ΠΏΠΎΠ½ΡΡ‚ΡŒ, Ρ‡Ρ‚ΠΎ ΠΎΠ½ ΠΈ Π΅ΡΡ‚ΡŒ ΡƒΠ±ΠΈΠΉΡ†Π°. Или ΠΌΡ‹ ΠΌΠΎΠΆΠ΅ΠΌ ΡΠΎΠΎΠ±Ρ‰ΠΈΡ‚ΡŒ ΠΎ Π½Ρ‘ΠΌ ΠΊΠ°ΠΏΠΈΡ‚Π°Π½Ρƒ страТи ΠΏΠ΅Ρ€Π΅Π΄Π°Π² ΡƒΠ»ΠΈΠΊΠΈ, Π½ΠΎ Ρ‚ΠΎΠ³Π΄Π° для ΠΊΠ°ΠΏΠΈΡ‚Π°Π½Π° всё окончится Ρ‚Ρ€Π°Π³Π΅Π΄ΠΈΠ΅ΠΉ. Π Π°Π·ΠΎΠ±Π»Π°Ρ‡Π΅Π½Π½Ρ‹ΠΉ Π Π΅Π΄ΠΆΠ΅ΠΊ попытаСтся ΡΠ±Π΅ΠΆΠ°Ρ‚ΡŒ, прСслСдуя Π΅Π³ΠΎ ΠΌΡ‹ ΠΏΠΎΠΏΠ°Π΄Π°Π΅ΠΌ Π² ΡΡ‚Ρ€Π°ΡˆΠ½ΡƒΡŽ ΠΊΠΎΠΌΠ½Π°Ρ‚Ρƒ, ΠΏΡ€ΠΎ ΠΊΠΎΡ‚ΠΎΡ€ΡƒΡŽ ΠΎΠΏΡΡ‚ΡŒ Π²Ρ‹ΡΠΊΠ°Π·Ρ‹Π²Π°ΡŽΡ‚ΡΡ наши спутники. И Π² этой ΠΊΠΎΠΌΠ½Π°Ρ‚Π΅ срСди Ρ‚Ρ€ΡƒΠΏΠΎΠ² ΠΌΡ‹ Π½Π°Ρ…ΠΎΠ΄ΠΈΠΌ Π½Π΅Π·Π°Π²Π΅Ρ€ΡˆΠ΅Π½Π½Ρ‹ΠΉ доспСх ΠΈΠ· чСловСчСской ΠΊΠΎΠΆΠΈ, Π° Ρ‚Π°ΠΊ ΠΆΠ΅ записку Π·Π°Π³Π°Π΄ΠΊΡƒ ΠΎ Π½Π΅ΠΊΠΎΠΌ связном, Ρ‡ΡŒΡ‘ имя ΠΌΡ‹ Π΄ΠΎΠ»ΠΆΠ½Ρ‹ ΡƒΠ³Π°Π΄Π°Ρ‚ΡŒ ΠΈ Π½Π°Π·Π²Π°Ρ‚ΡŒ ΠΊΠΎΠ³Π΄Π° ΠΊΡƒΠΏΠΈΠΌ Ρƒ Π½Π΅Π³ΠΎ ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½Π½ΡƒΡŽ ΠΊΠ½ΠΈΠ³Ρƒ, Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠΉ ΡƒΠΊΠ°Π·Π°Π½ΠΎ Π² запискС ΠΆΠΈΡ€Π½Ρ‹ΠΌ ΡˆΡ€ΠΈΡ„Ρ‚ΠΎΠΌ, ΠΈ ΠΆΠ΄Π°Ρ‚ΡŒ ΠΎΠ½ нас Π±ΡƒΠ΄Π΅Ρ‚ Π² ΠΎΠΏΡ€Π΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠΌ мСстС ΠΊΠΎΡ‚ΠΎΡ€ΠΎΠ΅ Ρ‚Π°ΠΊ ΠΆΠ΅ ΡƒΠΊΠ°Π·Π°Π½ΠΎ, Π° ΠΈΠΌΠ΅Π½Π½ΠΎ Π² Π₯ΠΎΠ»ΠΌΠ°Ρ…. И дальшС этот квСст развСтвляСтся, ΠΌΡ‹ ΠΌΠΎΠΆΠ΅ΠΌ Π·Π°ΠΊΠΎΠ½Ρ‡ΠΈΡ‚ΡŒ доспСх, ΠΌΠΎΠΆΠ΅ΠΌ ΡƒΠ·Π½Π°Ρ‚ΡŒ большС ΠΎ Ρ‚ΠΎΠΌ, ΠΊΡ‚ΠΎ Ρ‚Π°ΠΊΠΎΠΉ Π Π΅Π΄ΠΆΠ΅ΠΊ ΠΈ Π² ΠΊΠΎΠ½Ρ†Π΅ ΠΊΠΎΠ½Ρ†ΠΎΠ² ΡƒΠ±ΠΈΡ‚ΡŒ Π΅Π³ΠΎ ΠΈ отголоски этого квСста нас встрСтят ΠΏΠΎΡ‡Ρ‚ΠΈ ΠΏΠΎΠ΄ ΠΊΠΎΠ½Π΅Ρ† ΠΈΠ³Ρ€Ρ‹. АтмосфСрный ΠΈ ΠΌΡ€Π°Ρ‡Π½Ρ‹ΠΉ квСст, ΠΏΡ€ΠΈ этом ΠΎΠ½ максимально понятный ΠΈ ΡƒΠ²Π»Π΅ΠΊΠ°Ρ‚Π΅Π»ΡŒΠ½ΠΎ ΠΏΠΎΠ΄Π°Π½. Но Π³Π»Π°Π²Π½Ρ‹ΠΉ вопрос - Ρ‡Ρ‚ΠΎ сподвигло мСня Π·Π°Π½ΡΡ‚ΡŒΡΡ этим квСстом? Π‘ΠΏΡƒΡ‚Π½ΠΈΠΊΠΈ ΠΈ ΠΆΡƒΡ‚ΠΊΠΈΠΉ Π΄ΠΈΠ°Π»ΠΎΠ³ ΠΌΠ΅ΠΆΠ΄Ρƒ ТитСлями Π³ΠΎΡ€ΠΎΠ΄Π°. Π˜Ρ… Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ ΠΈ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ ΠΎΠΊΡ€ΡƒΠΆΠ°ΡŽΡ‰ΠΈΡ… ΡΠΎΠ·Π΄Π°ΡŽΡ‚ Ρ‚Ρƒ ΡΠ°ΠΌΡƒΡŽ атмосфСру, утягивая Π² ΡΡŽΠΆΠ΅Ρ‚. Π—Π°Ρ…ΠΎΡ‚Π΅Π»Π° Π±Ρ‹ я Ρ‡Ρ‚ΠΎ-Ρ‚ΠΎ ΠΈΡΠΊΠ°Ρ‚ΡŒ, Π±Ρ€ΠΎΠ΄ΠΈΡ‚ΡŒ Π±Π΅Π· Ρ†Π΅Π»ΠΈ ΠΈΡ‰Π° сама Π½Π΅ знаю Ρ‡Ρ‚ΠΎ? НСт. Π­Ρ‚ΠΎ скучно. Π˜Π³Ρ€Π° мСня Π΄ΠΎΠ»ΠΆΠ½Π° Ρ€Π°Π·Π²Π»Π΅ΠΊΠ°Ρ‚ΡŒ, Π° Π½Π΅ я ΠΈΠ³Ρ€Ρƒ. Π‘Π΅Π· Ρ€Π΅Π°ΠΊΡ†ΠΈΠΉ со стороны спутников ΠΈ окруТСния, Ρƒ мСня Π½Π΅Ρ‚ ΠΌΠΎΡ‚ΠΈΠ²Π°Ρ†ΠΈΠΈ Π΄Π΅Π»Π°Ρ‚ΡŒ Ρ‡Ρ‚ΠΎ-Ρ‚ΠΎ. Π‘Π΅Π· понимания Π·Π°Ρ‡Π΅ΠΌ ΠΌΠ½Π΅ это Π½ΡƒΠΆΠ½ΠΎ, ΠΌΠ½Π΅ Ρ‚ΠΎΠΆΠ΅ Π½ΠΈΡ‡Π΅Π³ΠΎ Π½Π΅ хочСтся Π΄Π΅Π»Π°Ρ‚ΡŒ. Π’ΠΎ Ρ‡Ρ‚ΠΎ Π½ΠΈΠΊΠ°ΠΊ Π½Π΅ ΠΏΡ€ΠΈΠ²Π»Π΅ΠΊΠ°Π΅Ρ‚ ΠΊ сСбС Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ ΠΈ Π½Π΅ Π΄Π°Π΅Ρ‚ ΠΎΡ‚Π²Π΅Ρ‚Π° Π½Π° вопрос - Π·Π°Ρ‡Π΅ΠΌ это Π½ΡƒΠΆΠ½ΠΎ? ΡΠΎΠ²Π΅Ρ€ΡˆΠ΅Π½Π½ΠΎ Π½ΠΈΠΊΠ°ΠΊ Π½Π΅ интСрСсно. Если ΠΏΠΎ Ρ‚Ρ€ΠΎΠΏΠΈΠ½ΠΊΠ΅ Π±Π΅Π³Π°Π΅Ρ‚ заяц, это просто заяц Ρƒ мСня Π½Π΅Ρ‚ ΠΌΠΎΡ‚ΠΈΠ²Π°Ρ†ΠΈΠΈ Π΄ΡƒΠΌΠ°Ρ‚ΡŒ Ρ‡Ρ‚ΠΎ это особСнный заяц, Π±ΠΎΠ»Π΅Π΅ Ρ‚ΠΎΠ³ΠΎ Ссли заяц сам Π½Π΅ Π·Π½Π°Π΅Ρ‚ Ρ‡Ρ‚ΠΎ Π΅ΠΌΡƒ Π½ΡƒΠΆΠ½ΠΎ ΠΈ Π³Π΄Π΅ это ΠΈΡΠΊΠ°Ρ‚ΡŒ, Π½ΠΎ ΠΎΠ½ Ρ‡Π΅Π³ΠΎ-Ρ‚ΠΎ Ρ…ΠΎΡ‡Π΅Ρ‚, я Ρ‚Π΅ΠΌΠ±ΠΎΠ»Π΅Π΅ Π½Π΅ знаю ΠΈ Π·Π½Π°Ρ‚ΡŒ Π½Π΅ Ρ…ΠΎΡ‡Ρƒ Π³Π΄Π΅ это Ρ‡Ρ‚ΠΎ-Ρ‚ΠΎ ΠΌΠΎΠΆΠ΅Ρ‚ Π±Ρ‹Ρ‚ΡŒ. Заяц Π΄ΠΎΠ»ΠΆΠ΅Π½ мСня Π·Π°ΠΈΠ½Ρ‚Π΅Ρ€Π΅ΡΠΎΠ²Π°Ρ‚ΡŒ, ΠΏΠΎΠΊΠ°Π·Π°Ρ‚ΡŒ Ρ‡Ρ‚ΠΎ ΠΎΠ½ особСнный, Π²Π°ΠΆΠ½Ρ‹ΠΉ ΠΈ Ρ€Π°ΡΡΠΊΠ°Π·Π°Ρ‚ΡŒ Ρ‡Ρ‚ΠΎ ΠΈΠΌΠ΅Π½Π½ΠΎ Π΅ΠΌΡƒ Π½ΡƒΠΆΠ½ΠΎ, Π²ΠΎΡ‚ Ρ‚ΠΎΠ³Π΄Π° я ΠΎΡ†Π΅Π½ΠΈΠ²Π°ΡŽ Π²Π°ΠΆΠ½ΠΎΡΡ‚ΡŒ ΠΈ Ρ€Π΅ΡˆΠ°ΡŽ интСрСсно это ΠΈΠ»ΠΈ Π½Π΅Ρ‚.

Π‘ΠΎΠ»ΡŒΡˆΠΎΠ΅ спасибо Ссли ΠΏΡ€ΠΎΡ‡ΠΈΡ‚Π°Π΅Ρ‚Π΅! НадСюсь, Ρ‡Ρ‚ΠΎ Π½Π° Ρ€Π΅Π»ΠΈΠ·Π΅ всС ΠΈΠ³Ρ€ΠΎΠΊΠΈ Π±ΡƒΠ΄ΡƒΡ‚ Π΄ΠΎΠ²ΠΎΠ»ΡŒΠ½Ρ‹ ΠΈΠ³Ρ€ΠΎΠΉ ΠΈ ΠΏΡ€ΠΈΠ΄Π΅Ρ‚ ΠΌΠ½ΠΎΠ³ΠΎ Π½ΠΎΠ²Ρ‹Ρ… ΠΈΠ³Ρ€ΠΎΠΊΠΎΠ² ΠΊΠΎΡ‚ΠΎΡ€Ρ‹Π΅ Π΅Ρ‰Π΅ Π½Π΅ Π·Π½Π°ΠΊΠΎΠΌΡ‹ с Baldurs Gate

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@Shyshyn4ik

I finally got your post translated. I think the main issue you are having with the gameplay is what we are all struggling with. Battles take a long time for several reasons.

1. The Ai is slow. They have enemies basically thinking too much. This makes it so they aren't so stupid, but there is too much lag and they still are stupid. If they were like other turn based games, they'd be faster and turns would flow smoother.

2. They allow each character too many crazy options. Combat should be simpler. Move, Attack and maybe Bonus Action. Next character. Same. Next. Same. The only reason it should move slowly is if you, the player, are taking your time deciding something. The more they get away from genuine D&D 5e rules, the more the AI has to think about different choices it has when moving enemies. Try Solasta. It uses turn based with 5e rules accurately, and the combat is much smoother.

3. UI is messy, so hard to find things on your turn.

There's more, but bottom line it is slow right now. It is Early Access, so Im hoping by full release the turn based system is cleaned up and faster. Dialogues and stuff too. Its all pretty messy right now.

Last edited by GM4Him; 07/05/21 02:48 AM.
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Originally Posted by GM4Him
1. The Ai is slow. They have enemies basically thinking too much. This makes it so they aren't so stupid, but there is too much lag and they still are stupid. If they were like other turn based games, they'd be faster and turns would flow smoother.

2. They allow each character too many crazy options. Combat should be simpler. Move, Attack and maybe Bonus Action. Next character. Same. Next. Same. The only reason it should move slowly is if you, the player, are taking your time deciding something. The more they get away from genuine D&D 5e rules, the more the AI has to think about different choices it has when moving enemies. Try Solasta. It uses turn based with 5e rules accurately, and the combat is much smoother.

3. UI is messy, so hard to find things on your turn.

There's more, but bottom line it is slow right now. It is Early Access, so Im hoping by full release the turn based system is cleaned up and faster. Dialogues and stuff too. Its all pretty messy right now.

Hi! I played Solasta, DOS games and BG3 EA and I have some programming and game design experience, not an expert though, but anyway my 2 cents on the topic:

Currently combat is indeed slow in BG3.

Main reason is indeed the AI thinking too much, however so far based on my experience with early versions of turn based games (including DOS EA), this is almost always the case until the very late phase of development so im pretty confident that this will change a lot. When devs tweak enemy behaviours, add new spells/actions etc the AI needs a rework and this usually cause bugs/lags until they do a code clean up. The trick is that its more effective and less time consuming to do the cleanup of the code at a later phase, then patching it every time something changes (that im saying based on experience haha). Its still a good thing to highlight as feedback though, as it definitely something needs to be worked on before game goes into full release.

The UI is also something im fairly confident will turn around until the full release, Larian likes iterations, so fingers crossed they can fix the current problems with it. Solasta is a great example, playing the game feels very smooth - mostly because if the intuitive and dynamic UI - compared to BG3. Also things like skills/abilities that needs double-clicking for no reason, or clicks not recognized at some times should go away with full release. There are some actions which doesn't even necessary would need an icon on the UI (looking at you jumping - which could be part of movement - and sneak attack), but we will see which direction they will take with these.

My bigger concern is combat pace and mechanics, I dont want to list here all common concerns because others already did, but i agree that the current combat design kind of forces the player to try generic bonus actions with all party members in all rounds, which kinds of stealing the show from the unique actions and make the player to go for similar tactics for all battles and also, staying on topic this makes the battles much longer and tedious as well. I remember Swen said in a podcast that they tried out a lot of different variations of the action economy, multiple actions per turn (felt too allowing), original dnd5e economy (felt too limiting), he even mentioned at a certain point Bonus action was not even a thing. They went with the current system as a compromise (a tweaked bonus action system), im not sure if they counted in how much this can slow down combat and take away from tactical aspect of the game (especially long term). Im not against freedom of choices in combat (i do like that Larian likes to try out different, even radical things because these can turn out very well also) but the action economy need to be carefully balanced (and to be honest, at this point it seems to me raw dnd 5e rules did this balance better, as you can feel from Solasta combat gameplay) so its not turning to be repetitive for such a long game. I dont mind if here and there unique use of these general bonus actions reward the player but they should not be so easy to use and cheese fights with in order to keep them interesting. Im in the camp who is waiting for an alternative, official dnd game mode for this very reason.

Eventually, if they improve things like we mention here, i think combat won't feel slow and less repetitive, the game already has superb-looking but at the same time pretty fast animations (much more faster than Solasta, where i feel animations are too slow in general), which really improves the experience.

All in all, they say a lot that EA is for testing how satisfied people are with current features/mechanics and not for bugfixes, so hopefully beyond fixing AI and UI issues they will listen and provide some alternative options for combat rules.
Fingers crossed.

Last edited by Mat22; 07/05/21 08:58 AM.
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If DM mode gets introduced won't that speed up combat since that AI will get replaced by a presumably much faster human? Or at least one of the things a good DM will be judged by is how fast they can run combat turns.

I think DM mode would be more difficult with real time with pause. Not a fan of that mode, it seems super clunky. For Multiplayer its a non-starter.


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I much prefer real time with pause, but turn based is okay too, I guess.


Don't you just hate it when people with dumb opinions have nice avatars?
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I don't see RT/w Pause as being multiplayer friendly, in fact it's 100% not at all, especially if you have 4 players and a DM. You are consigning certain players to simply missing turns. Then it would be impossible to manage things from a DM perspective.

No, Larian is doing the right thing here. The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story.


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Originally Posted by Blackheifer
The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story.
Then they should be honest and say so, that BG3 is a multiplayer game first and foremost and single player is secondary.

Multiplayer is trash. It is so good to see so many major RPG studios increasingly walking away from multiplayer and returning to single player only RPGs.

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Originally Posted by kanisatha
Originally Posted by Blackheifer
The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story.
Then they should be honest and say so, that BG3 is a multiplayer game first and foremost and single player is secondary.

Multiplayer is trash. It is so good to see so many major RPG studios increasingly walking away from multiplayer and returning to single player only RPGs.

Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust.

If you don't have any friends that play you can use the Larian discord to find groups.

https://discord.gg/WkwfWmdx


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Originally Posted by Blackheifer
Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust.
I felt that the multiplayer in BG3 still needed a lot of improvements. Currently it feels like you're tagging along a single-player's journey.

Particularly, dialogues need to be made more inclusive and easier to follow. When I played, one player participates and the others could basically only watch. And the game doesn't do a good enough job of showing you which dialogue option is chosen by the player, making the conversations hard to follow (unless the active player verbally narrates their decision or hovers over their selection for multiple seconds before clicking it).
Idk if they've changed ^ since I played; if so, great!

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Originally Posted by mrfuji3
Originally Posted by Blackheifer
Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust.
I felt that the multiplayer in BG3 still needed a lot of improvements. Currently it feels like you're tagging along a single-player's journey.

Particularly, dialogues need to be made more inclusive and easier to follow. When I played, one player participates and the others could basically only watch. And the game doesn't do a good enough job of showing you which dialogue option is chosen by the player, making the conversations hard to follow (unless the active player verbally narrates their decision or hovers over their selection for multiple seconds before clicking it).
Idk if they've changed ^ since I played; if so, great!


It does allow you to listen in and vote on which way you want the person talking to go with the convo (and it shows your vote), but ultimately whoever initiated the conversation has control of the response. There are interparty dialogues where everyone has to vote ona response to move forward but you see how frustrating those are so I am actually SUPER glad they didn't implement that with regular NPC conversations or it would be really clunky. I don't think its too much to ask to tell your team in discord which way you want to handle things though. There are groups that insist on that and lots of roleplaying.


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Originally Posted by acatlas
Sven did an interview like a month ago and said they had zero intentions at this time of making the game real time with pause dispite that it may upset some people it was not in the plans to do so currently.

Whilst I prefer RTwP, this statement makes sense. Their whole combat AI, which is so influencial on many game design features, does not support it. Instead of having a new RTwP made specifically for this game, I would rather have a TB that really reflects a tabletop experience and this is where Larian has so far failed to deliver. However there are changes that have been implemented in the patches released this year, thus indicating they acknowledge some issues. So let's hope they will improve the weird combat balance, to my mind a much bigger issue than the combat mode itself.

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Real Time with pause sucks. I love the way it is set out in Baldurs Gate 3 currently, where you have Turn based for combat (like tabletop DnD) and real time with optional turn based mode for everything else. Beautiful laugh

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To be honest, Pause-and-Command is a big part of why I never finished a lot of the BG1&2 and IWD stuff to begin with. It was less of an issue somehow in NWN1&2 but I once again found myself hating it in Pillars of Eternity. I wouldn't mind it being an option. But it would likely kill a lot of my enjoyment of the game.

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Originally Posted by Thrythlind
To be honest, Pause-and-Command is a big part of why I never finished a lot of the BG1&2 and IWD stuff to begin with. It was less of an issue somehow in NWN1&2 but I once again found myself hating it in Pillars of Eternity. I wouldn't mind it being an option. But it would likely kill a lot of my enjoyment of the game.
Understandable. Just like turn-based combat kills a lot of my enjoyment of this game.

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Originally Posted by Thrythlind
It was less of an issue somehow in NWN1&2
Well in NWN1 you only manage one character, so. And NWN2 is slower with its different rule set, different implementation, and you can actually take it slow and will still be fine. BG2 is faster, even much faster, overall because of the way certain things are implemented, e.g. thieves' instant backstab/stealth, mages' contingencies/sequencers and the ability to easily overwhelm combat with crowd control spells like Horror, Confusion and other spells, high attacks-per-round, "spell interruption" mechanic that requires hitting the target during the casting animation, etc. Despite having 6 characters to manage, you often need to time and coordinate your attacks quite precisely to be effective in combat, so it can be hard. At least in the later rule sets the crowd control aspect is nerfed a lot.

Originally Posted by kanisatha
Understandable. Just like turn-based combat kills a lot of my enjoyment of this game.
That's too bad. Just think of it as another Larian game. I've been playing P:K and I tried playing it in TB once (I accidentally hit the "switch to TB" button and thought I might as well try it). And I must say, combat actually felt really smooth and a bunch of things made a bit more sense in TB (like the timing of various actions), and I actually enjoyed that encounter more than I thought I would. Granted, it was a simple encounter and there wasn't much going on (against a bunch of centipedes each having 6 hp). So.... yeah, if I get to choose I'd still choose RTWP but TB is not that bad. I'm still secretly hoping that at some point down the line Larian will implement an option to switch between RTWP and TB like P:K did.


"We make our choices and take what comes and the rest is void."
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