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addict
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addict
Joined: Feb 2021
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@GM4Him WTF are you talking about man, I just said I prefer it as TB, are you even reading my comment before trying to counter it?? I mean I literally was agreeing with you.
Last edited by Pandemonica; 27/04/21 08:44 PM.
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veteran
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veteran
Joined: Feb 2021
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I wasn't talking to you, Pandemonica. Sorry. Was talking to others who are still fighting for RTWP and getting mad about not having it.
Weird. Last I looked, others had responded after you. Hmmm.
Last edited by GM4Him; 27/04/21 09:14 PM.
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addict
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addict
Joined: Feb 2021
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I wasn't talking to you, Pandemonica. Sorry. Was talking to others above you who are still fighting for RTWP and getting mad about not having it. Oh ok, you were right under my comment, so I just thought you were replying to me. No worries.
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veteran
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veteran
Joined: Feb 2021
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Its so weird. There were likely 3 others or something after you and that other post. They're gone. π³
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member
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member
Joined: Oct 2020
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Sven did an interview like a month ago and said they had zero intentions at this time of making the game real time with pause dispite that it may upset some people it was not in the plans to do so currently.
Does that mean they wont patch it down the road with a dlc to have it as an option no but there is zero intention to have it included with base game so the debate is more or less answered.
After full release it may come up as a subject much like with pathfinder kingmaker to allow an optional download once the main content as an option to real time with pause but dont be suprised if it requires an I9 with 32 gigs of ram+ or something similar to run it in real time with pause the mechanics and requirements it handle those actions are completely different than the mechanics to run this WOTR chews up far more resources on my machine than this does and thats not even running the real time with pause feature on it. Just by it being there it chews up 4x the resources balders gate 3 does. On similar settings.
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apprentice
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apprentice
Joined: May 2021
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ΠΡΠ΅ΠΌ Π΄ΠΎΠ±ΡΠ°)) ΠΡΠΎΡΡ ΠΏΡΠΎΡΠ΅Π½ΠΈΡ Π·Π° ΡΠΎ, ΡΡΠΎ ΠΏΠΈΡΡ Π½Π° ΡΡΡΡΠΊΠΎΠΌ, ΠΊ ΡΠΎΠΆΠ°Π»Π΅Π½ΠΈΡ Ρ Π½Π΅ Π·Π½Π°Ρ Π°Π½Π³Π»ΠΈΠΉΡΠΊΠΈΠΉ Π½Π°ΡΡΠΎΠ»ΡΠΊΠΎ Ρ
ΠΎΡΠΎΡΠΎ, ΡΡΠΎΠ±Ρ ΠΊΠΎΡΡΠ΅ΠΊΡΠ½ΠΎ ΠΈΠ·Π»ΠΎΠΆΠΈΡΡ Π²ΡΠ΅ ΡΠ²ΠΎΠΈ ΠΌΡΡΠ»ΠΈ, ΠΊΠ°ΡΠ°ΡΠ΅Π»ΡΠ½ΠΎ ΡΡΠΎΠ»Ρ ΡΠ»ΠΎΠΆΠ½ΠΎΠ³ΠΎ ΠΈ Π²Π°ΠΆΠ½ΠΎΠ³ΠΎ Π²ΠΎΠΏΡΠΎΡΠ°.
Π‘ Π°Π²ΡΠΎ-ΠΏΠ°ΡΠ·ΠΎΠΉ Π² BG2 ΠΌΡ ΡΡΠ°ΡΠΈΠ»ΠΈ Π½Π° ΡΠ±ΠΈΠΉΡΡΠ²ΠΎ 10 Π³ΠΎΠ±Π»ΠΈΠ½ΠΎΠ² ΠΎΠ΄ΠΈΠ½ ΡΠ°Π΅ΡΠ±ΠΎΠ»Π» ΠΈ 5 ΡΠ΅ΠΊΡΠ½Π΄ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ. Π BG3 Π² ΠΏΠΎΡΠ°Π³ΠΎΠ²ΠΎΠΌ ΡΠ΅ΠΆΠΈΠΌΠ΅ Π½Π° ΡΠ±ΠΈΠΉΡΡΠ²ΠΎ 10 Π³ΠΎΠ±Π»ΠΈΠ½ΠΎΠ² ΠΌΡ ΡΡΠ°ΡΠΈΠΌ 50 ΠΌΠΈΠ½ΡΡ ΡΠ΅Π°Π»ΡΠ½ΠΎΠ³ΠΎ Π²ΡΠ΅ΠΌΠ΅Π½ΠΈ ΠΈ Ρ Π½Π°Ρ Π½Π΅Ρ ΡΠ°Π΅ΡΠ±ΠΎΠ»Π»Π°... ΠΡΠ»ΠΈ ΠΈΠ³ΡΠ° ΠΏΡΠ΅Π΄Π½Π°Π·Π½Π°ΡΠ΅Π½Π° Π΄Π»Ρ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ Π½Π΅ ΡΠΈΡΠΎΠΊΠΎΠΉ Π°ΡΠ΄ΠΈΡΠΎΡΠΈΠΈ, Π΄Π»Ρ ΠΌΠΈΠ½ΠΈΠΌΠ°Π»ΡΠ½ΠΎΠ³ΠΎ ΠΎΡ
Π²Π°ΡΠ° ΠΈΠ³ΡΠΎΠΊΠΎΠ², ΠΈ ΠΈΡΠΊΠ»ΡΡΠΈΡΠ΅Π»ΡΠ½ΠΎ ΡΠ°Π½Π°ΡΠΎΠ² DOS ΠΈ DOS2, ΡΠΎ ΠΏΠΎΡΠ°Π³ΠΎΠ²Π°Ρ Π±ΠΎΠ΅Π²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠ° Π»ΡΡΡΠΈΠΉ Π²ΡΠ±ΠΎΡ. ΠΡΠ»ΠΈ ΠΈΠ³ΡΠ° Π΄Π»Ρ ΠΌΠ°ΡΡΠΎΠ²ΠΎΠ³ΠΎ ΠΏΠΎΡΡΠ΅Π±Π»Π΅Π½ΠΈΡ, Π΄Π»Ρ ΡΠ°Π½Π°ΡΠΎΠ² BG2, NWN2, DAO, Arcanum, Planescape: Torment ΠΈ ΠΌΠ½ΠΎΠ³ΠΈΡ
Π΄ΡΡΠ³ΠΈΡ
ΠΈΠ³Ρ, ΡΠΎ ΠΏΠΎΡΠ°Π³ΠΎΠ²Π°Ρ Π±ΠΎΠ΅Π²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠ° Π½Π΅ ΠΏΠΎΠ΄Ρ
ΠΎΠ΄ΠΈΡ. Π― ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ, ΡΡΠΎ ΠΌΠ΅Π½ΡΡΡ Π±ΠΎΡΠ²ΠΊΡ Π½Π΅ ΡΡΠ°Π½ΡΡ ΡΠΊΠΎΡΠ΅Π΅ ΠΈΠ· ΠΏΡΠΈΠ½ΡΠΈΠΏΠ°, ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ "Ρ Ρ
ΡΠ΄ΠΎΠΆΠ½ΠΈΠΊ - Ρ ΡΠ°ΠΊ Π²ΠΈΠΆΡ". ΠΠ΄Π½Π°ΠΊΠΎ, Π²ΠΎΠΏΡΠΎΡ Π² ΡΠΎΠΌ, ΠΊΡΠΎ Π·Π°Ρ
ΠΎΡΠ΅Ρ Π² ΡΡΠΎ ΠΈΠ³ΡΠ°ΡΡ ΡΠ΅ΡΠ΅Π· 5 Π»Π΅Ρ ΠΈΠ»ΠΈ ΡΠ΅ΡΠ΅Π· 10 Π»Π΅Ρ? Π BG2 ΠΈΠ³ΡΠ°ΡΡ ΡΠΏΡΡΡΡ 20 Π»Π΅Ρ. Π Ρ
Π²Π°Π»ΡΡ. ΠΠ»Ρ ΠΊΠΎΠ³ΠΎ ΡΡΠ° ΠΈΠ³ΡΠ°? Π― ΡΠ°Π½Π°ΡΠΊΠ° BG2, Π² BG1 Ρ ΠΈΠ³ΡΠ°Π»Π° Π΅ΡΠ΅ Π² 1998 Π³ΠΎΠ΄Ρ, ΠΈ BG3, Π² ΡΠΎΠΌ Π²ΠΈΠ΄Π΅ Π² ΠΊΠΎΡΠΎΡΠΎΠΌ ΠΎΠ½Π° ΡΠ΅ΠΉΡΠ°Ρ, ΡΠΎΡΠ½ΠΎ Π½Π΅ Π΄Π»Ρ ΠΌΠ΅Π½Ρ. ΠΠ½Π΅ ΠΏΠΎΡΡΠ΅Π±ΠΎΠ²Π°Π»ΠΎΡΡ 112!!! ΡΠ°ΡΠΎΠ² ΡΡΠΎΠ±Ρ ΠΏΡΠΎΠΉΡΠΈ ΡΠ°Π½Π½ΠΈΠΉ Π΄ΠΎΡΡΡΠΏ. 112 ΡΠ°ΡΠΎΠ² ΠΏΠΎΡΡΠ°ΡΠ΅Π½Π½ΡΡ
Π½ΠΈ Π½Π° ΡΡΠΎ, ΠΈΠ·-Π·Π° Π½Π΅Π²Π΅ΡΠΎΡΡΠ½ΠΎ Π΄Π»ΠΈΠ½Π½ΡΡ
Π±ΠΎΡΠ². 112 ΡΠ°ΡΠΎΠ² ΡΠ°Π·Π΄ΡΠ°ΠΆΠ΅Π½ΠΈΡ, Π°ΠΏΠ°ΡΠΈΠΈ ΠΈ ΠΏΠΎΠ»Π½ΠΎΠ³ΠΎ ΠΎΡΡΠΎΡΠΆΠ΅Π½ΠΈΡ ΠΊ ΠΏΠΎΡΠ°Π³ΠΎΠ²ΠΎΠΉ Π±ΠΎΠ΅Π²ΠΎΠΉ ΡΠΈΡΡΠ΅ΠΌΠ΅. ΠΠΎΡΠ°Π³ΠΎΠ²Π°Ρ Π±ΠΎΠ΅Π²Π°Ρ ΡΠΈΡΡΠ΅ΠΌΠ°, Π½Π° ΠΌΠΎΠΉ Π²Π·Π³Π»ΡΠ΄ ΠΊΠ°ΠΊ ΡΠ°Π½Π°ΡΠΊΠΈ ΡΡΠ°ΡΠΎΠΉ ΡΠ΅ΡΠΈΠΈ ΠΈΠ³Ρ, ΡΠΎΠ²Π΅ΡΡΠ΅Π½Π½ΠΎ Π½Π΅ ΠΏΠΎΠ΄Ρ
ΠΎΠ΄ΠΈΡ Π΄Π»Ρ ΡΡΠΆΠ΅ΡΠ½ΡΡ
ΡΠΎΠ»Π΅Π²ΡΡ
ΠΈΠ³Ρ. Π― Π½Π΅ Ρ
ΠΎΡΡ ΠΈΠ³ΡΠ°ΡΡ Π² ΡΠ°ΠΊΡΠΈΠΊΡ, Ρ Ρ
ΠΎΡΡ ΠΈΠ³ΡΠ°ΡΡ Π² ΡΠΎΠ»Π΅Π²ΡΡ ΠΈΠ³ΡΡ. ΠΠ»Ρ ΡΠ°ΠΊΡΠΈΠΊΠΈ Π΅ΡΡΡ ΠΠ΅ΡΠΎΠΈ ΠΠ΅ΡΠ° ΠΈ ΠΠ°Π³ΠΈΠΈ 3, Π½ΠΎ Π΄Π°ΠΆΠ΅ ΡΠ°ΠΌ Π±ΠΎΠΈ Π·Π½Π°ΡΠΈΡΠ΅Π»ΡΠ½ΠΎ ΠΊΠΎΡΠΎΡΠ΅. ΠΠ°ΠΊΠΎΠΉ Π²ΡΡ
ΠΎΠ΄ Π²ΠΈΠΆΡ Ρ - ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ ΡΠΏΡΠΎΡΡΠΈΡΡ Π±ΠΎΠΈ Π΄Π»Ρ ΡΡΠΆΠ΅ΡΠ½ΠΎΠ³ΠΎ ΡΠ΅ΠΆΠΈΠΌΠ°. ΠΠΏΠ»ΠΎΡΡ Π΄ΠΎ ΠΊΠ½ΠΎΠΏΠΊΠΈ - ΡΠ±ΠΈΡΡ Π²ΡΠ΅Ρ
Π²ΡΠ°Π³ΠΎΠ². Π― ΠΏΠΎΠ½ΠΈΠΌΠ°Ρ, ΡΡΠΎ ΠΈΠ·ΠΌΠ΅Π½ΠΈΡΡ ΠΏΠΎΡΠ°Π³ΠΎΠ²ΡΠΉ ΡΠ΅ΠΆΠΈΠΌ ΡΠΊΠΎΡΠ΅Π΅ Π²ΡΠ΅Π³ΠΎ Π½Π΅ Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ, ΠΎΠ½ Π²ΡΠΈΡ Π² Π΄Π²ΠΈΠΆΠΎΠΊ, ΡΠΎΠ³Π΄Π° Π΅Π΄ΠΈΠ½ΡΡΠ²Π΅Π½Π½ΠΎΠΉ Π°Π»ΡΡΠ΅ΡΠ½Π°ΡΠΈΠ²ΠΎΠΉ ΡΠ²Π»ΡΠ΅ΡΡΡ Π΄Π΅Π»Π°ΡΡ ΠΊΡΠΈΡ ΡΠ°Π½Ρ 100%, ΠΏΠΎΠΏΠ°Π΄Π°Π½ΠΈΡ 100% ΠΈ ΡΡΠ΅Π·Π°ΡΡ Π·Π΄ΠΎΡΠΎΠ²ΡΠ΅ Π²ΡΠ°Π³ΠΎΠ² Π΄ΠΎ Π°Π΄Π΅ΠΊΠ²Π°ΡΠ½ΠΎΠ³ΠΎ ΠΌΠΈΠ½ΠΈΠΌΡΠΌΠ°.
ΠΠΎΠ³Π΄Π° Ρ ΠΊΡΠΏΠΈΠ»Π° ΡΠ°Π½Π½ΠΈΠΉ Π΄ΠΎΡΡΡΠΏ BG3, Ρ ΡΠ°ΡΡΡΠΈΡΡΠ²Π°Π»Π° Π² ΠΏΠ΅ΡΠ²ΡΡ ΠΎΡΠ΅ΡΠ΅Π΄Ρ Π½Π° Π±ΠΎΠ³Π°ΡΡΠ΅ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ, ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΡΠΉ ΡΡΠΆΠ΅Ρ, ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΡ
ΡΠΏΡΡΠ½ΠΈΠΊΠΎΠ², ΡΠ»ΠΎΠΆΠ½ΡΠ΅ ΡΠΈΡΡΠ°ΡΠΈΠΈ Ρ ΠΌΠΎΡΠ°Π»ΡΠ½ΡΠΌ Π²ΡΠ±ΠΎΡΠΎΠΌ, Π·Π°ΠΏΠΈΡΠΊΠΈ ΠΈ ΠΊΠ½ΠΈΠ³ΠΈ ΠΎ ΡΠΎΡΡΠΎΡΠ½ΠΈΠΈ ΠΌΠΈΡΠ° ΠΈ Π΅Π³ΠΎ ΠΎΡΠΎΠ±Π΅Π½Π½ΠΎΡΡΠΈ, ΠΎΠ±ΡΠ΅Π½ΠΈΡ ΠΌΠ΅ΠΆΠ΄Ρ ΠΌΠΎΠΈΠΌΠΈ ΡΠΏΡΡΠ½ΠΈΠΊΠ°ΠΌΠΈ ΠΈ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΡΠ΅ ΠΈΡΡΠΎΡΠΈΠΈ ΠΏΡΠΎ Π½ΠΈΡ
, ΡΠ°ΠΊ ΡΡΠΎΠ±Ρ ΠΌΠ½Π΅ Ρ
ΠΎΡΠ΅Π»ΠΎΡΡ ΡΠΎΠΏΠ΅ΡΠ΅ΠΆΠΈΠ²Π°ΡΡ. Π― Ρ
ΠΎΡΠ΅Π»Π° ΡΠΌΠΎΡΠΈΠΈ.
ΠΠΎΠ³Π΄Π° Ρ ΡΡΠ°Π»Π° ΠΈΠ³ΡΠ°ΡΡ Π² BG3 Ρ ΠΏΠΎΠ»ΡΡΠΈΠ»Π° ΡΠ°ΠΌΡΡ Π½Π΅ Π΄ΡΡΠΆΠ΅Π»ΡΠ±Π½ΡΡ Π±ΠΎΠ΅Π²ΡΡ ΡΠΈΡΡΠ΅ΠΌΡ, Π±ΠΎΠΈ, Π΄ΠΎΠ»Π³ΠΈΠ΅ Π±ΠΎΠΈ, ΠΌΠ½ΠΎΠ³ΠΎ Π±ΠΎΡΠ², Π±ΠΎΠΈ Ρ ΠΊΡΡΡΠΈ, Π±ΠΎΠΈ ΡΠΎ Π²Π·ΡΡΠ²Π°ΠΌΠΈ Π±ΠΎΡΠ΅ΠΊ, Π±ΠΎΠΈ Ρ ΠΌΠ΅ΡΠ°Π½ΠΈΠ΅ΠΌ ΠΏΡΠ΅Π΄ΠΌΠ΅ΡΠΎΠ², Π±ΠΎΠΈ Ρ Π²ΡΠ°Π³Π°ΠΌΠΈ ΠΊΠΎΡΠΎΡΡΠ΅ ΡΠ±ΠΈΠ²Π°ΡΡ ΡΠ΅Π±Ρ Ρ 1 ΡΠ°Π·Π° ΠΏΡΠΎΡΡΠΎ ΠΏΠΎΡΠΎΠΌΡ ΡΡΠΎ ΠΎΠ½ΠΈ Π²ΡΡΠ΅ ΠΏΠΎ ΡΡΠΎΠ²Π½Ρ ΠΈ ΡΠ΅Π±Π΅ Π½ΠΈΠΊΠ°ΠΊ ΠΈ Π½ΠΈΠ³Π΄Π΅ Π½Π΅Π²ΠΎΠ·ΠΌΠΎΠΆΠ½ΠΎ ΠΏΡΠΎΠΊΠ°ΡΠ°ΡΡΡΡ Π²ΡΡΠ΅, Π±ΠΎΠΈ Ρ ΡΠΎΠ»ΠΏΠΎΠΉ Π²ΡΠ°Π³ΠΎΠ², Π±ΠΎΠΈ ΡΠ°Π΄ΠΈ Π±ΠΎΡΠ², Π½Π΅ΠΌΠ½ΠΎΠΆΠΊΠΎ ΡΡΠΆΠ΅ΡΠ° ΠΈ ΡΡΡΡ-ΡΡΡΡ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ² ΠΊΠΎΡΠΎΡΡΠ΅ ΠΏΡΠΈΠ²ΡΠ·Π°Π½Ρ ΠΊ ΡΠΎΡΠΊΠ°ΠΌ Π½Π° ΠΊΠ°ΡΡΠ΅ ΠΈ Π½Π΅ ΡΠ°Π±ΠΎΡΠ°ΡΡ Π΅ΡΠ»ΠΈ ΠΏΡΠΎΠΏΡΡΡΠΈΡΡ ΡΡΡ ΡΠΎΡΠΊΡ Π½Π΅Π·Π°Π²ΠΈΡΠΈΠΌΠΎ ΠΎΡ ΠΎΠ΄ΠΎΠ±ΡΠ΅Π½ΠΈΡ.
Π BG2 Ρ ΠΎΡΠ΅Π½Ρ ΡΡΠΊΠΎ Π·Π°ΠΏΠΎΠΌΠ½ΠΈΠ»Π° ΠΎΠ΄ΠΈΠ½ ΠΈΠ· ΠΏΠ΅ΡΠ²ΡΡ
ΠΊΠ²Π΅ΡΡΠΎΠ², ΠΊΠΎΠ³Π΄Π° ΠΌΡ ΠΏΠΎΠΏΠ°Π΄Π°Π»ΠΈ Π² ΡΠ°ΠΉΠΎΠ½ ΠΌΠΎΡΡΠ° Π² ΠΡΠΊΠ°ΡΠ»Π΅. ΠΠ° Π²Ρ
ΠΎΠ΄Π΅ Π½Π°Ρ ΠΎΡΡΠ°Π½Π°Π²Π»ΠΈΠ²Π°Π» ΠΊΠ°ΠΏΠΈΡΠ°Π½ Π³ΠΎΡΠΎΠ΄ΡΠΊΠΎΠΉ ΡΡΡΠ°ΠΆΠΈ ΠΈ ΠΏΡΠ΅Π΄ΡΠΏΡΠ΅ΠΆΠ΄Π°Π», Π³ΠΎΠ²ΠΎΡΡ ΡΡΠΎ Π² ΡΡΠΎΠΌ ΡΠ°ΠΉΠΎΠ½Π΅ ΡΠ΅ΠΉΡΠ°Ρ ΠΎΠΏΠ°ΡΠ½ΠΎ ΠΈ ΠΊΡΠΎ-ΡΠΎ ΡΠ΄ΠΈΡΠ°Π΅Ρ Π·Π°ΠΆΠΈΠ²ΠΎ ΠΊΠΎΠΆΡ Ρ Π½ΠΈΡΠΈΡ
. ΠΡ ΠΌΠΎΠ³Π»ΠΈ ΡΠΎΠ³Π»Π°ΡΠΈΡΡΡΡ ΠΏΠΎΠΌΠΎΡΡ, ΠΌΠΎΠ³Π»ΠΈ ΠΏΡΠΎΠΉΡΠΈ ΠΌΠΈΠΌΠΎ, ΠΌΠΎΠ³Π»ΠΈ Π΄Π°ΠΆΠ΅ ΡΠ±ΠΈΡΡ ΠΊΠ°ΠΏΠΈΡΠ°Π½Π°, Π½Π°Ρ Π½ΠΈΠΊΡΠΎ Π½Π΅ ΠΎΠ³ΡΠ°Π½ΠΈΡΠΈΠ²Π°Π». ΠΠΎΠ³Π»ΠΈ ΡΠΏΡΠΎΡΠΈΡΡ "Π° ΡΡΠΎ ΠΈΠ·Π²Π΅ΡΡΠ½ΠΎ?" ΠΈ Π½Π°ΠΌ ΠΏΡΡΠΌΠΎ Π³ΠΎΠ²ΠΎΡΠΈΠ»ΠΈ Π³Π΄Π΅ ΠΌΠΎΠΆΠ½ΠΎ Π½Π°ΡΠ°ΡΡ ΠΈΡΠΊΠ°ΡΡ. ΠΠΎ ΠΏΡΠ΅ΠΆΠ΄Π΅, ΡΠ΅ΠΌ ΠΌΡ Π΄Π°Π²Π°Π»ΠΈ ΠΎΡΠ²Π΅Ρ, ΠΊΠ°ΠΆΠ΄ΡΠΉ ΠΈΠ· Π½Π°ΡΠΈΡ
ΡΠΏΡΡΠ½ΠΈΠΊΠΎΠ² Π³ΠΎΠ²ΠΎΡΠΈΠ» ΡΠ²ΠΎΡ ΠΌΠ½Π΅Π½ΠΈΠ΅ ΠΈ ΡΠΏΠΎΡΠΈΠ» ΡΠΎ ΡΠΏΡΡΠ½ΠΈΠΊΠΎΠΌ ΡΡΡ ΠΌΠ½Π΅Π½ΠΈΠ΅ ΠΎΡΠ»ΠΈΡΠ°Π»ΠΎΡΡ. ΠΡ ΡΠ»ΠΈ Π΄Π°Π»ΡΡΠ΅, Π² ΡΡΠΎΡΠΎΠ½Ρ ΡΠ°Π²Π΅ΡΠ½Ρ, ΠΈ Π½Π°ΠΌ ΠΎΡΠΊΡΡΠ²Π°Π»Π°ΡΡ ΠΆΡΡΠΊΠ°Ρ ΠΊΠ°ΡΡΠΈΠ½Π° - ΡΠΎΠ»ΠΏΠ° Π·Π΅Π²Π°ΠΊ ΡΡΠΎΡΠ»Π° Π²ΠΎΠΊΡΡΠ³ ΠΎΡΠ²Π΅ΠΆΡΠ²Π°Π½Π½ΡΡ
ΡΠ΅Π»ΠΎΠ²Π΅ΡΠ΅ΡΠΊΠΈΡ
ΡΡΡΠΏΠΎΠ², ΠΈ ΠΈΠ· ΠΈΡ
Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ² ΠΌΡ ΡΠ·Π½Π°Π²Π°Π»ΠΈ, ΠΊΡΠΎ ΠΈΠΌΠ΅Π½Π½ΠΎ ΠΌΠΎΠ³ Π²ΠΈΠ΄Π΅ΡΡ ΡΠ±ΠΈΠΉΡΡ ΠΈ ΠΊΡΠΎ Π²ΡΠΆΠΈΠ» ΠΏΡΠΎΡΠ»ΠΎΠΉ Π½ΠΎΡΡΡ. ΠΠ°ΡΠΈ ΡΠΏΡΡΠ½ΠΈΠΊΠΈ ΡΠ½ΠΎΠ²Π° Π²ΡΡΠΊΠ°Π·ΡΠ²Π°ΡΡΡΡ ΠΏΠΎ ΡΡΠΎΠΌΡ Π²ΠΎΠΏΡΠΎΡΡ. ΠΠ°ΠΆΠ΄ΡΠΉ ΠΈΠ· ΠΊΠΎΡΠΎΡΡΡ
ΡΠΊΠ»ΠΎΠ½ΡΠ΅Ρ Π½Π°Ρ ΠΊ Π·Π°Π½ΡΡΡΡΡ/Π½Π΅ Π·Π°Π½ΡΡΡΡΡ ΡΡΠΈΠΌ ΠΊΠ²Π΅ΡΡΠΎΠΌ. ΠΡΠΎ Π²Π°ΠΆΠ½ΡΠΉ ΠΌΠΎΠΌΠ΅Π½Ρ, Π²Π°ΠΆΠ½ΠΎ ΡΡΠΎΠ±Ρ ΠΈΠ³ΡΠΎΠΊ ΠΏΠΎΠ½ΠΈΠΌΠ°Π» ΠΊΡΠ΄Π° Π΅ΠΌΡ ΠΈΠ΄ΡΠΈ, ΡΡΠΎΠ±Ρ Π±ΡΠ»Π° ΠΊΠΎΠ½ΠΊΡΠ΅ΡΠ½Π°Ρ ΠΏΠΎΠ½ΡΡΠ½Π°Ρ ΡΠ΅Π»Ρ. Π£Π·Π½Π°Π², ΡΡΠΎ Π²ΡΠΆΠΈΠ» Π½ΠΈΡΠΈΠΉ Π Π°ΠΌΠΏΠ° ΠΈ ΠΊΡΡΡΠΈΠ·Π°Π½ΠΊΠ° Π ΠΎΠ·Π° Ρ Π½Π°Ρ ΠΏΠΎΡΠ²Π»ΡΠ»ΠΎΡΡ Π½Π΅ΡΠΊΠΎΠ»ΡΠΊΠΎ Π²Π°ΡΠΈΠ°Π½ΡΠΎΠ² ΡΠ΅ΡΠ΅Π½ΠΈΡ. ΠΠ΄ΠΈΠ½ ΠΈΠ· Π½ΠΈΡ
Π±ΡΠ» ΠΎΠΏΡΠΎΡΠΈΡΡ ΡΠ²ΠΈΠ΄Π΅ΡΠ΅Π»Π΅ΠΉ ΠΈ Ρ ΡΡΠΈΠΌ ΠΎΠΏΡΠΎΡΠΎΠΌ ΡΠ²ΡΠ·Π°Π½Ρ Π»ΡΠ±ΠΎΠΏΡΡΠ½ΡΠ΅ Π΄ΠΎΠΏΠΎΠ»Π½ΠΈΡΠ΅Π»ΡΠ½ΡΠ΅ ΠΊΠ²Π΅ΡΡΡ. ΠΠ°ΠΏΡΠΈΠΌΠ΅Ρ Π ΠΎΠ·Π° ΡΠΊΠ°ΠΆΠ΅Ρ, ΡΡΠΎ ΠΎΡ ΡΠ±ΠΈΠΉΡΡ ΠΏΠ°Ρ
Π»ΠΎ ΡΠ°ΠΊ ΠΆΠ΅ ΠΊΠ°ΠΊ ΠΎΡ Π΅Ρ ΠΊΠ»ΠΈΠ΅Π½ΡΠΎΠ² ΠΊΠΎΡΠΎΡΡΠ΅ ΡΡΡΠ°Π΄Π°ΡΡ ΠΈΠΌΠΏΠΎΡΠ΅Π½ΡΠΈΠ΅ΠΉ, Π½ΠΎ ΠΊΠΎΠ³Π΄Π° ΠΌΡ ΠΏΡΠΈΠ½Π΅ΡΠ΅ΠΌ ΡΡΠΈ Π²Π΅ΡΠΈ Ρ ΠΏΠΎΡ
ΠΎΠΆΠΈΠΌ Π·Π°ΠΏΠ°Ρ
ΠΎΠΌ, ΠΎΠ½Π° ΡΠ·Π½Π°Π΅Ρ Π·Π°ΠΏΠ°Ρ
ΠΊΠΎΡΡ Π΄ΡΠ±Π°, ΠΊΠΎΡΠΎΡΡΡ ΠΈΡΠΏΠΎΠ»ΡΠ·ΡΡΡ Π΄Π»Ρ ΠΎΠ±ΡΠ°Π±ΠΎΡΠΊΠΈ ΠΊΠΎΠΆΠΈ. Π’Π°ΠΊ ΠΆΠ΅ Ρ Π½ΠΈΡΠ΅Π³ΠΎ ΠΌΡ ΠΌΠΎΠΆΠ΅ΠΌ ΠΏΠΎΠ»ΡΡΠΈΡΡ Π΅Π³ΠΎ "ΡΠΎΠΊΡΠΎΠ²ΠΈΡΠ΅" - ΠΊΡΡΠΎΡΠ΅ΠΊ ΡΠΊΠ·ΠΎΡΠΈΡΠ΅ΡΠΊΠΎΠΉ ΠΊΠΎΠΆΠΈ ΡΠ»ΠΎΠ½Π° ΠΊΠΎΡΠΎΡΡΡ ΠΎΠ½ Π½Π°ΡΠ΅Π» Π½Π° ΠΌΠ΅ΡΡΠ΅ ΠΏΡΠΎΠΈΡΡΠ΅ΡΡΠ²ΠΈΡ. ΠΠ°ΠΊ ΡΠΎΠ»ΡΠΊΠΎ ΠΌΡ ΡΠΎΠ±ΠΈΡΠ°Π΅ΠΌ ΡΠ»ΠΈΠΊΠΈ, Π½Π°ΡΠΈ ΡΠΏΡΡΠ½ΠΈΠΊΠΈ Π²ΡΡΠΊΠ°Π·ΡΠ²Π°ΡΡ ΡΠ²ΠΎΡ ΠΌΠ½Π΅Π½ΠΈΠ΅ ΠΎ ΡΠΎΠΌ, ΠΊΡΠΎ ΡΡΠΎ ΠΌΠΎΠ³ Π±ΡΡΡ ΠΈ ΠΊΠ°ΠΊ ΠΏΠΎΡΡΡΠΏΠΈΡΡ. ΠΠ· Π²ΡΠ΅Π³ΠΎ ΡΠΎΠ³ΠΎ, ΡΡΠΎ ΠΌΡ ΡΠ·Π½Π°Π»ΠΈ, ΠΌΡ Π½Π°ΠΏΡΠ°Π²Π»ΡΠ΅ΠΌΡΡ ΠΊ ΠΌΠ΅ΡΡΠ½ΠΎΠΌΡ ΠΊΠΎΠΆΠ΅Π²Π½ΠΈΠΊΡ Π Π΅Π΄ΠΆΠΈΠΊΡ ΠΈ ΠΏΡΡΠ΅ΠΌ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΎΠ² ΠΌΠΎΠΆΠ΅ΠΌ ΠΏΠΎΠ½ΡΡΡ, ΡΡΠΎ ΠΎΠ½ ΠΈ Π΅ΡΡΡ ΡΠ±ΠΈΠΉΡΠ°. ΠΠ»ΠΈ ΠΌΡ ΠΌΠΎΠΆΠ΅ΠΌ ΡΠΎΠΎΠ±ΡΠΈΡΡ ΠΎ Π½ΡΠΌ ΠΊΠ°ΠΏΠΈΡΠ°Π½Ρ ΡΡΡΠ°ΠΆΠΈ ΠΏΠ΅ΡΠ΅Π΄Π°Π² ΡΠ»ΠΈΠΊΠΈ, Π½ΠΎ ΡΠΎΠ³Π΄Π° Π΄Π»Ρ ΠΊΠ°ΠΏΠΈΡΠ°Π½Π° Π²ΡΡ ΠΎΠΊΠΎΠ½ΡΠΈΡΡΡ ΡΡΠ°Π³Π΅Π΄ΠΈΠ΅ΠΉ. Π Π°Π·ΠΎΠ±Π»Π°ΡΠ΅Π½Π½ΡΠΉ Π Π΅Π΄ΠΆΠ΅ΠΊ ΠΏΠΎΠΏΡΡΠ°Π΅ΡΡΡ ΡΠ±Π΅ΠΆΠ°ΡΡ, ΠΏΡΠ΅ΡΠ»Π΅Π΄ΡΡ Π΅Π³ΠΎ ΠΌΡ ΠΏΠΎΠΏΠ°Π΄Π°Π΅ΠΌ Π² ΡΡΡΠ°ΡΠ½ΡΡ ΠΊΠΎΠΌΠ½Π°ΡΡ, ΠΏΡΠΎ ΠΊΠΎΡΠΎΡΡΡ ΠΎΠΏΡΡΡ Π²ΡΡΠΊΠ°Π·ΡΠ²Π°ΡΡΡΡ Π½Π°ΡΠΈ ΡΠΏΡΡΠ½ΠΈΠΊΠΈ. Π Π² ΡΡΠΎΠΉ ΠΊΠΎΠΌΠ½Π°ΡΠ΅ ΡΡΠ΅Π΄ΠΈ ΡΡΡΠΏΠΎΠ² ΠΌΡ Π½Π°Ρ
ΠΎΠ΄ΠΈΠΌ Π½Π΅Π·Π°Π²Π΅ΡΡΠ΅Π½Π½ΡΠΉ Π΄ΠΎΡΠΏΠ΅Ρ
ΠΈΠ· ΡΠ΅Π»ΠΎΠ²Π΅ΡΠ΅ΡΠΊΠΎΠΉ ΠΊΠΎΠΆΠΈ, Π° ΡΠ°ΠΊ ΠΆΠ΅ Π·Π°ΠΏΠΈΡΠΊΡ Π·Π°Π³Π°Π΄ΠΊΡ ΠΎ Π½Π΅ΠΊΠΎΠΌ ΡΠ²ΡΠ·Π½ΠΎΠΌ, ΡΡΡ ΠΈΠΌΡ ΠΌΡ Π΄ΠΎΠ»ΠΆΠ½Ρ ΡΠ³Π°Π΄Π°ΡΡ ΠΈ Π½Π°Π·Π²Π°ΡΡ ΠΊΠΎΠ³Π΄Π° ΠΊΡΠΏΠΈΠΌ Ρ Π½Π΅Π³ΠΎ ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΡΡ ΠΊΠ½ΠΈΠ³Ρ, Π½Π°Π·Π²Π°Π½ΠΈΠ΅ ΠΊΠΎΡΠΎΡΠΎΠΉ ΡΠΊΠ°Π·Π°Π½ΠΎ Π² Π·Π°ΠΏΠΈΡΠΊΠ΅ ΠΆΠΈΡΠ½ΡΠΌ ΡΡΠΈΡΡΠΎΠΌ, ΠΈ ΠΆΠ΄Π°ΡΡ ΠΎΠ½ Π½Π°Ρ Π±ΡΠ΄Π΅Ρ Π² ΠΎΠΏΡΠ΅Π΄Π΅Π»Π΅Π½Π½ΠΎΠΌ ΠΌΠ΅ΡΡΠ΅ ΠΊΠΎΡΠΎΡΠΎΠ΅ ΡΠ°ΠΊ ΠΆΠ΅ ΡΠΊΠ°Π·Π°Π½ΠΎ, Π° ΠΈΠΌΠ΅Π½Π½ΠΎ Π² Π₯ΠΎΠ»ΠΌΠ°Ρ
. Π Π΄Π°Π»ΡΡΠ΅ ΡΡΠΎΡ ΠΊΠ²Π΅ΡΡ ΡΠ°Π·Π²Π΅ΡΠ²Π»ΡΠ΅ΡΡΡ, ΠΌΡ ΠΌΠΎΠΆΠ΅ΠΌ Π·Π°ΠΊΠΎΠ½ΡΠΈΡΡ Π΄ΠΎΡΠΏΠ΅Ρ
, ΠΌΠΎΠΆΠ΅ΠΌ ΡΠ·Π½Π°ΡΡ Π±ΠΎΠ»ΡΡΠ΅ ΠΎ ΡΠΎΠΌ, ΠΊΡΠΎ ΡΠ°ΠΊΠΎΠΉ Π Π΅Π΄ΠΆΠ΅ΠΊ ΠΈ Π² ΠΊΠΎΠ½ΡΠ΅ ΠΊΠΎΠ½ΡΠΎΠ² ΡΠ±ΠΈΡΡ Π΅Π³ΠΎ ΠΈ ΠΎΡΠ³ΠΎΠ»ΠΎΡΠΊΠΈ ΡΡΠΎΠ³ΠΎ ΠΊΠ²Π΅ΡΡΠ° Π½Π°Ρ Π²ΡΡΡΠ΅ΡΡΡ ΠΏΠΎΡΡΠΈ ΠΏΠΎΠ΄ ΠΊΠΎΠ½Π΅Ρ ΠΈΠ³ΡΡ. ΠΡΠΌΠΎΡΡΠ΅ΡΠ½ΡΠΉ ΠΈ ΠΌΡΠ°ΡΠ½ΡΠΉ ΠΊΠ²Π΅ΡΡ, ΠΏΡΠΈ ΡΡΠΎΠΌ ΠΎΠ½ ΠΌΠ°ΠΊΡΠΈΠΌΠ°Π»ΡΠ½ΠΎ ΠΏΠΎΠ½ΡΡΠ½ΡΠΉ ΠΈ ΡΠ²Π»Π΅ΠΊΠ°ΡΠ΅Π»ΡΠ½ΠΎ ΠΏΠΎΠ΄Π°Π½. ΠΠΎ Π³Π»Π°Π²Π½ΡΠΉ Π²ΠΎΠΏΡΠΎΡ - ΡΡΠΎ ΡΠΏΠΎΠ΄Π²ΠΈΠ³Π»ΠΎ ΠΌΠ΅Π½Ρ Π·Π°Π½ΡΡΡΡΡ ΡΡΠΈΠΌ ΠΊΠ²Π΅ΡΡΠΎΠΌ? Π‘ΠΏΡΡΠ½ΠΈΠΊΠΈ ΠΈ ΠΆΡΡΠΊΠΈΠΉ Π΄ΠΈΠ°Π»ΠΎΠ³ ΠΌΠ΅ΠΆΠ΄Ρ ΠΆΠΈΡΠ΅Π»ΡΠΌΠΈ Π³ΠΎΡΠΎΠ΄Π°. ΠΡ
Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ ΠΈ Π΄ΠΈΠ°Π»ΠΎΠ³ΠΈ ΠΎΠΊΡΡΠΆΠ°ΡΡΠΈΡ
ΡΠΎΠ·Π΄Π°ΡΡ ΡΡ ΡΠ°ΠΌΡΡ Π°ΡΠΌΠΎΡΡΠ΅ΡΡ, ΡΡΡΠ³ΠΈΠ²Π°Ρ Π² ΡΡΠΆΠ΅Ρ. ΠΠ°Ρ
ΠΎΡΠ΅Π»Π° Π±Ρ Ρ ΡΡΠΎ-ΡΠΎ ΠΈΡΠΊΠ°ΡΡ, Π±ΡΠΎΠ΄ΠΈΡΡ Π±Π΅Π· ΡΠ΅Π»ΠΈ ΠΈΡΠ° ΡΠ°ΠΌΠ° Π½Π΅ Π·Π½Π°Ρ ΡΡΠΎ? ΠΠ΅Ρ. ΠΡΠΎ ΡΠΊΡΡΠ½ΠΎ. ΠΠ³ΡΠ° ΠΌΠ΅Π½Ρ Π΄ΠΎΠ»ΠΆΠ½Π° ΡΠ°Π·Π²Π»Π΅ΠΊΠ°ΡΡ, Π° Π½Π΅ Ρ ΠΈΠ³ΡΡ. ΠΠ΅Π· ΡΠ΅Π°ΠΊΡΠΈΠΉ ΡΠΎ ΡΡΠΎΡΠΎΠ½Ρ ΡΠΏΡΡΠ½ΠΈΠΊΠΎΠ² ΠΈ ΠΎΠΊΡΡΠΆΠ΅Π½ΠΈΡ, Ρ ΠΌΠ΅Π½Ρ Π½Π΅Ρ ΠΌΠΎΡΠΈΠ²Π°ΡΠΈΠΈ Π΄Π΅Π»Π°ΡΡ ΡΡΠΎ-ΡΠΎ. ΠΠ΅Π· ΠΏΠΎΠ½ΠΈΠΌΠ°Π½ΠΈΡ Π·Π°ΡΠ΅ΠΌ ΠΌΠ½Π΅ ΡΡΠΎ Π½ΡΠΆΠ½ΠΎ, ΠΌΠ½Π΅ ΡΠΎΠΆΠ΅ Π½ΠΈΡΠ΅Π³ΠΎ Π½Π΅ Ρ
ΠΎΡΠ΅ΡΡΡ Π΄Π΅Π»Π°ΡΡ. Π’ΠΎ ΡΡΠΎ Π½ΠΈΠΊΠ°ΠΊ Π½Π΅ ΠΏΡΠΈΠ²Π»Π΅ΠΊΠ°Π΅Ρ ΠΊ ΡΠ΅Π±Π΅ Π²Π½ΠΈΠΌΠ°Π½ΠΈΠ΅ ΠΈ Π½Π΅ Π΄Π°Π΅Ρ ΠΎΡΠ²Π΅ΡΠ° Π½Π° Π²ΠΎΠΏΡΠΎΡ - Π·Π°ΡΠ΅ΠΌ ΡΡΠΎ Π½ΡΠΆΠ½ΠΎ? ΡΠΎΠ²Π΅ΡΡΠ΅Π½Π½ΠΎ Π½ΠΈΠΊΠ°ΠΊ Π½Π΅ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎ. ΠΡΠ»ΠΈ ΠΏΠΎ ΡΡΠΎΠΏΠΈΠ½ΠΊΠ΅ Π±Π΅Π³Π°Π΅Ρ Π·Π°ΡΡ, ΡΡΠΎ ΠΏΡΠΎΡΡΠΎ Π·Π°ΡΡ Ρ ΠΌΠ΅Π½Ρ Π½Π΅Ρ ΠΌΠΎΡΠΈΠ²Π°ΡΠΈΠΈ Π΄ΡΠΌΠ°ΡΡ ΡΡΠΎ ΡΡΠΎ ΠΎΡΠΎΠ±Π΅Π½Π½ΡΠΉ Π·Π°ΡΡ, Π±ΠΎΠ»Π΅Π΅ ΡΠΎΠ³ΠΎ Π΅ΡΠ»ΠΈ Π·Π°ΡΡ ΡΠ°ΠΌ Π½Π΅ Π·Π½Π°Π΅Ρ ΡΡΠΎ Π΅ΠΌΡ Π½ΡΠΆΠ½ΠΎ ΠΈ Π³Π΄Π΅ ΡΡΠΎ ΠΈΡΠΊΠ°ΡΡ, Π½ΠΎ ΠΎΠ½ ΡΠ΅Π³ΠΎ-ΡΠΎ Ρ
ΠΎΡΠ΅Ρ, Ρ ΡΠ΅ΠΌΠ±ΠΎΠ»Π΅Π΅ Π½Π΅ Π·Π½Π°Ρ ΠΈ Π·Π½Π°ΡΡ Π½Π΅ Ρ
ΠΎΡΡ Π³Π΄Π΅ ΡΡΠΎ ΡΡΠΎ-ΡΠΎ ΠΌΠΎΠΆΠ΅Ρ Π±ΡΡΡ. ΠΠ°ΡΡ Π΄ΠΎΠ»ΠΆΠ΅Π½ ΠΌΠ΅Π½Ρ Π·Π°ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠΎΠ²Π°ΡΡ, ΠΏΠΎΠΊΠ°Π·Π°ΡΡ ΡΡΠΎ ΠΎΠ½ ΠΎΡΠΎΠ±Π΅Π½Π½ΡΠΉ, Π²Π°ΠΆΠ½ΡΠΉ ΠΈ ΡΠ°ΡΡΠΊΠ°Π·Π°ΡΡ ΡΡΠΎ ΠΈΠΌΠ΅Π½Π½ΠΎ Π΅ΠΌΡ Π½ΡΠΆΠ½ΠΎ, Π²ΠΎΡ ΡΠΎΠ³Π΄Π° Ρ ΠΎΡΠ΅Π½ΠΈΠ²Π°Ρ Π²Π°ΠΆΠ½ΠΎΡΡΡ ΠΈ ΡΠ΅ΡΠ°Ρ ΠΈΠ½ΡΠ΅ΡΠ΅ΡΠ½ΠΎ ΡΡΠΎ ΠΈΠ»ΠΈ Π½Π΅Ρ.
ΠΠΎΠ»ΡΡΠΎΠ΅ ΡΠΏΠ°ΡΠΈΠ±ΠΎ Π΅ΡΠ»ΠΈ ΠΏΡΠΎΡΠΈΡΠ°Π΅ΡΠ΅! ΠΠ°Π΄Π΅ΡΡΡ, ΡΡΠΎ Π½Π° ΡΠ΅Π»ΠΈΠ·Π΅ Π²ΡΠ΅ ΠΈΠ³ΡΠΎΠΊΠΈ Π±ΡΠ΄ΡΡ Π΄ΠΎΠ²ΠΎΠ»ΡΠ½Ρ ΠΈΠ³ΡΠΎΠΉ ΠΈ ΠΏΡΠΈΠ΄Π΅Ρ ΠΌΠ½ΠΎΠ³ΠΎ Π½ΠΎΠ²ΡΡ
ΠΈΠ³ΡΠΎΠΊΠΎΠ² ΠΊΠΎΡΠΎΡΡΠ΅ Π΅ΡΠ΅ Π½Π΅ Π·Π½Π°ΠΊΠΎΠΌΡ Ρ Baldurs Gate
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veteran
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veteran
Joined: Feb 2021
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@Shyshyn4ik
I finally got your post translated. I think the main issue you are having with the gameplay is what we are all struggling with. Battles take a long time for several reasons.
1. The Ai is slow. They have enemies basically thinking too much. This makes it so they aren't so stupid, but there is too much lag and they still are stupid. If they were like other turn based games, they'd be faster and turns would flow smoother.
2. They allow each character too many crazy options. Combat should be simpler. Move, Attack and maybe Bonus Action. Next character. Same. Next. Same. The only reason it should move slowly is if you, the player, are taking your time deciding something. The more they get away from genuine D&D 5e rules, the more the AI has to think about different choices it has when moving enemies. Try Solasta. It uses turn based with 5e rules accurately, and the combat is much smoother.
3. UI is messy, so hard to find things on your turn.
There's more, but bottom line it is slow right now. It is Early Access, so Im hoping by full release the turn based system is cleaned up and faster. Dialogues and stuff too. Its all pretty messy right now.
Last edited by GM4Him; 07/05/21 02:48 AM.
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member
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Joined: Mar 2020
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1. The Ai is slow. They have enemies basically thinking too much. This makes it so they aren't so stupid, but there is too much lag and they still are stupid. If they were like other turn based games, they'd be faster and turns would flow smoother.
2. They allow each character too many crazy options. Combat should be simpler. Move, Attack and maybe Bonus Action. Next character. Same. Next. Same. The only reason it should move slowly is if you, the player, are taking your time deciding something. The more they get away from genuine D&D 5e rules, the more the AI has to think about different choices it has when moving enemies. Try Solasta. It uses turn based with 5e rules accurately, and the combat is much smoother.
3. UI is messy, so hard to find things on your turn.
There's more, but bottom line it is slow right now. It is Early Access, so Im hoping by full release the turn based system is cleaned up and faster. Dialogues and stuff too. Its all pretty messy right now. Hi! I played Solasta, DOS games and BG3 EA and I have some programming and game design experience, not an expert though, but anyway my 2 cents on the topic: Currently combat is indeed slow in BG3. Main reason is indeed the AI thinking too much, however so far based on my experience with early versions of turn based games (including DOS EA), this is almost always the case until the very late phase of development so im pretty confident that this will change a lot. When devs tweak enemy behaviours, add new spells/actions etc the AI needs a rework and this usually cause bugs/lags until they do a code clean up. The trick is that its more effective and less time consuming to do the cleanup of the code at a later phase, then patching it every time something changes (that im saying based on experience haha). Its still a good thing to highlight as feedback though, as it definitely something needs to be worked on before game goes into full release. The UI is also something im fairly confident will turn around until the full release, Larian likes iterations, so fingers crossed they can fix the current problems with it. Solasta is a great example, playing the game feels very smooth - mostly because if the intuitive and dynamic UI - compared to BG3. Also things like skills/abilities that needs double-clicking for no reason, or clicks not recognized at some times should go away with full release. There are some actions which doesn't even necessary would need an icon on the UI (looking at you jumping - which could be part of movement - and sneak attack), but we will see which direction they will take with these. My bigger concern is combat pace and mechanics, I dont want to list here all common concerns because others already did, but i agree that the current combat design kind of forces the player to try generic bonus actions with all party members in all rounds, which kinds of stealing the show from the unique actions and make the player to go for similar tactics for all battles and also, staying on topic this makes the battles much longer and tedious as well. I remember Swen said in a podcast that they tried out a lot of different variations of the action economy, multiple actions per turn (felt too allowing), original dnd5e economy (felt too limiting), he even mentioned at a certain point Bonus action was not even a thing. They went with the current system as a compromise (a tweaked bonus action system), im not sure if they counted in how much this can slow down combat and take away from tactical aspect of the game (especially long term). Im not against freedom of choices in combat (i do like that Larian likes to try out different, even radical things because these can turn out very well also) but the action economy need to be carefully balanced (and to be honest, at this point it seems to me raw dnd 5e rules did this balance better, as you can feel from Solasta combat gameplay) so its not turning to be repetitive for such a long game. I dont mind if here and there unique use of these general bonus actions reward the player but they should not be so easy to use and cheese fights with in order to keep them interesting. Im in the camp who is waiting for an alternative, official dnd game mode for this very reason. Eventually, if they improve things like we mention here, i think combat won't feel slow and less repetitive, the game already has superb-looking but at the same time pretty fast animations (much more faster than Solasta, where i feel animations are too slow in general), which really improves the experience. All in all, they say a lot that EA is for testing how satisfied people are with current features/mechanics and not for bugfixes, so hopefully beyond fixing AI and UI issues they will listen and provide some alternative options for combat rules. Fingers crossed.
Last edited by Mat22; 07/05/21 08:58 AM.
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veteran
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Joined: Mar 2021
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If DM mode gets introduced won't that speed up combat since that AI will get replaced by a presumably much faster human? Or at least one of the things a good DM will be judged by is how fast they can run combat turns.
I think DM mode would be more difficult with real time with pause. Not a fan of that mode, it seems super clunky. For Multiplayer its a non-starter.
Blackheifer
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Joined: Oct 2020
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I much prefer real time with pause, but turn based is okay too, I guess.
Don't you just hate it when people with dumb opinions have nice avatars?
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veteran
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veteran
Joined: Mar 2021
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I don't see RT/w Pause as being multiplayer friendly, in fact it's 100% not at all, especially if you have 4 players and a DM. You are consigning certain players to simply missing turns. Then it would be impossible to manage things from a DM perspective.
No, Larian is doing the right thing here. The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story.
Blackheifer
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Joined: May 2019
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The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story. Then they should be honest and say so, that BG3 is a multiplayer game first and foremost and single player is secondary. Multiplayer is trash. It is so good to see so many major RPG studios increasingly walking away from multiplayer and returning to single player only RPGs.
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veteran
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veteran
Joined: Mar 2021
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The multiplayer game is the real prize from BG3, done right and its has enormous potential that goes much further than the single player story. Then they should be honest and say so, that BG3 is a multiplayer game first and foremost and single player is secondary. Multiplayer is trash. It is so good to see so many major RPG studios increasingly walking away from multiplayer and returning to single player only RPGs. Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust. If you don't have any friends that play you can use the Larian discord to find groups. https://discord.gg/WkwfWmdx
Blackheifer
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Joined: Sep 2020
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Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust. I felt that the multiplayer in BG3 still needed a lot of improvements. Currently it feels like you're tagging along a single-player's journey. Particularly, dialogues need to be made more inclusive and easier to follow. When I played, one player participates and the others could basically only watch. And the game doesn't do a good enough job of showing you which dialogue option is chosen by the player, making the conversations hard to follow (unless the active player verbally narrates their decision or hovers over their selection for multiple seconds before clicking it). Idk if they've changed ^ since I played; if so, great!
Last edited by mrfuji3; 12/05/21 05:11 PM.
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veteran
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Joined: Mar 2021
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Have you played the multiplayer version with other people? They have not implemented the DM mode yet but its fairly robust. I felt that the multiplayer in BG3 still needed a lot of improvements. Currently it feels like you're tagging along a single-player's journey. Particularly, dialogues need to be made more inclusive and easier to follow. When I played, one player participates and the others could basically only watch. And the game doesn't do a good enough job of showing you which dialogue option is chosen by the player, making the conversations hard to follow (unless the active player verbally narrates their decision or hovers over their selection for multiple seconds before clicking it). Idk if they've changed ^ since I played; if so, great! It does allow you to listen in and vote on which way you want the person talking to go with the convo (and it shows your vote), but ultimately whoever initiated the conversation has control of the response. There are interparty dialogues where everyone has to vote ona response to move forward but you see how frustrating those are so I am actually SUPER glad they didn't implement that with regular NPC conversations or it would be really clunky. I don't think its too much to ask to tell your team in discord which way you want to handle things though. There are groups that insist on that and lots of roleplaying.
Blackheifer
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journeyman
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journeyman
Joined: Nov 2020
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Sven did an interview like a month ago and said they had zero intentions at this time of making the game real time with pause dispite that it may upset some people it was not in the plans to do so currently. Whilst I prefer RTwP, this statement makes sense. Their whole combat AI, which is so influencial on many game design features, does not support it. Instead of having a new RTwP made specifically for this game, I would rather have a TB that really reflects a tabletop experience and this is where Larian has so far failed to deliver. However there are changes that have been implemented in the patches released this year, thus indicating they acknowledge some issues. So let's hope they will improve the weird combat balance, to my mind a much bigger issue than the combat mode itself.
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stranger
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stranger
Joined: May 2020
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Real Time with pause sucks. I love the way it is set out in Baldurs Gate 3 currently, where you have Turn based for combat (like tabletop DnD) and real time with optional turn based mode for everything else. Beautiful
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addict
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addict
Joined: Oct 2020
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To be honest, Pause-and-Command is a big part of why I never finished a lot of the BG1&2 and IWD stuff to begin with. It was less of an issue somehow in NWN1&2 but I once again found myself hating it in Pillars of Eternity. I wouldn't mind it being an option. But it would likely kill a lot of my enjoyment of the game.
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veteran
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Joined: May 2019
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To be honest, Pause-and-Command is a big part of why I never finished a lot of the BG1&2 and IWD stuff to begin with. It was less of an issue somehow in NWN1&2 but I once again found myself hating it in Pillars of Eternity. I wouldn't mind it being an option. But it would likely kill a lot of my enjoyment of the game. Understandable. Just like turn-based combat kills a lot of my enjoyment of this game.
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old hand
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old hand
Joined: Oct 2017
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It was less of an issue somehow in NWN1&2 Well in NWN1 you only manage one character, so. And NWN2 is slower with its different rule set, different implementation, and you can actually take it slow and will still be fine. BG2 is faster, even much faster, overall because of the way certain things are implemented, e.g. thieves' instant backstab/stealth, mages' contingencies/sequencers and the ability to easily overwhelm combat with crowd control spells like Horror, Confusion and other spells, high attacks-per-round, "spell interruption" mechanic that requires hitting the target during the casting animation, etc. Despite having 6 characters to manage, you often need to time and coordinate your attacks quite precisely to be effective in combat, so it can be hard. At least in the later rule sets the crowd control aspect is nerfed a lot. Understandable. Just like turn-based combat kills a lot of my enjoyment of this game. That's too bad. Just think of it as another Larian game. I've been playing P:K and I tried playing it in TB once (I accidentally hit the "switch to TB" button and thought I might as well try it). And I must say, combat actually felt really smooth and a bunch of things made a bit more sense in TB (like the timing of various actions), and I actually enjoyed that encounter more than I thought I would. Granted, it was a simple encounter and there wasn't much going on (against a bunch of centipedes each having 6 hp). So.... yeah, if I get to choose I'd still choose RTWP but TB is not that bad. I'm still secretly hoping that at some point down the line Larian will implement an option to switch between RTWP and TB like P:K did.
"We make our choices and take what comes and the rest is void."
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