Originally Posted by alper
Dice System

All i do is going back load like everyone else doing. Not fun, just boring and annoying. Just remove it from game and give back lovely ability point giving.

Misses

Ok, got it. Game make us to pick better place for accurate shots but i can't get it, why face to face with enemy is not enough? Why do we have to always choose a high place or get behind the enemy. This does not add a strategic depth to the game, it misses all the fun after a while. On the other hand, after every missing shots, players gonna take back to load. C'mon guys, do you wish us to kill our hours in waiting screen? I hope you fix this completely when the full version of the game release.

Poor Fight

Combat is not enjoyable as in divinity. Burn the ground, shock the blood, freeze the enemy.... Bring back them. I know that this game also has these features but it is not satisfying. Don't want to play whole game by running stealth and shooting millions times to deal 4 damage the enemy.

The reason I never bought any games from the DOS series was because when I was researching the games, it became clear that it was built around the very features you highlight above. What I will play is a game that is loosely built around D&D and located within Forgotten Realms. When I lose a dice roll, I do not reload but accept the consequences of my failure. If that means an innocent kid dies or another goblin battle, so be it. I don’t want every swing I take to hit the enemy because enemies move, my character is still inexperienced, and a hit still needs to get through armor. In other words, there are many of us that bought this game that want to play a game where failure is an option and consequences have meaning. I am sorry this is not DOS 3, but I am sure you will get it in a few years. Nonetheless, If you really want to always succeed on a roll to hit or dialogue check, I have no doubt there will be some kind of story mode where everything is a success.