I agree that combats aren't really satisfying especially after a few hours. I really fear for the 80+ hours playthrough but anyway...
Missing is really a problem. Not to me but this is a feedback we heard a lot. Larian gave us 2 easy solutions not to miss but as OP said, we always have to go higher or behind our ennemies.
D&D have a lot of possibilities to increase our %to hit but there's only 2 valuable in BG3 and this really decrease the depth of combats.
On the other hand creatures AC/choices are made with the assumption we'll have advantage EACH TURN. As a results : missing is a problem and the game is unplayable if you don't have an advantage/aren't higher/aren't behind.
(Question to D&D players : is advantage something you always HAVE to care about in the TT ?)
That's why in BG3 flat bonuses for a good position looks like a great solution.
It would more or less help us to reduce misses without overshadowing the various D&D possibilities.
Combining advantages from D&D + various flat bonuses from BG3 (+ loaded dices) could totally solve the missing issue if Larian want to stick with these creatures AC/HP.
On the other hand the D&D possibilities to have an advantage often require you to spend an action to have the bonus on the next turn .. which means combats would be slower.
If 1 or 2 characters have to spend their actions to cast faery fire or something I guess a lot of players would have the feeling not to have enough meaningfull things to do during their turns ... And this is something I understand.
That's also why a party size of 4 is too restrictive.
Assuming having an advantage will remain necessary, an increased party size would give us more things to do/turn even if we spend a few actions just "to help" other characters to increase their %to hit.
Summary :
Custom flat bonuses rather than Highround/backstab advantage + an increased party size would :
- allow some players not to care about advantage at all if the flat bonus is high enough ("easy" mode)
- allow us to combine flat bonuses with advantage to increase our %to hit even more, increasing the depths of combats at the same time. ("normal to hard" mode)
- bring back overshadowed spells and features as valuable things to do, increasing at the same time our possibilities/creative solutions to have an advantage.
- not slowing down combats. The more you increase the party size, the faster are combats.
Last edited by Maximuuus; 24/04/21 02:51 PM.