Originally Posted by Maximuuus
<snip> If 1 or 2 characters have to spend their actions to cast faery fire or something I guess a lot of players would have the feeling not to have enough meaningfull things to do during their turns ... And this is something I understand.<snip>
I don't really understand this line of thinking. Sure, Faerie Fire doesn't do damage, but it can give your allies advantage on up to 4 enemies for the entire rest of the fight. It's a tactically interesting decision and definitely more impactful than dealing damage once.

If I wanted to play a hack and slash, I'd play Diablo or any looter-shooter. What I enjoy about D&D is the tactics and using your different party members for different roles: the tank draws aggro and can prevent enemies from moving past them, wizard/druid supports with Area Control spells, Cleric buffs the party, fighter/rogue/barbarian deals damage, bard debuffs the enemies. Obviously a lot of turns will be spent dealing direct damage (cough cough fireball), but turns spent debuffing enemies can also be incredible rewarding.

Of course, in the current version of BG3 there's a lot of mitigating factors. Faerie Fire is almost completely useless due to the ease of getting advantage, Concentration spells are in the same boat because of the prevalence of auto-damage-dealing surfaces (via arrows&flasks), and combats are so slow (want to fight 20+ goblins, spending 70% of your time waiting?). The last two problems will theoretically be fixed by release which should encourage more use of buffing/debuffing/concentration spells...I hope.