Originally Posted by mrfuji3
Originally Posted by Maximuuus
<snip> If 1 or 2 characters have to spend their actions to cast faery fire or something I guess a lot of players would have the feeling not to have enough meaningfull things to do during their turns ... And this is something I understand.<snip>
I don't really understand this line of thinking. Sure, Faerie Fire doesn't do damage, but it can give your allies advantage on up to 4 enemies for the entire rest of the fight. It's a tactically interesting decision and definitely more impactful than dealing damage once.

If I wanted to play a hack and slash, I'd play Diablo or any looter-shooter. What I enjoy about D&D is the tactics and using your different party members for different roles: the tank draws aggro and can prevent enemies from moving past them, wizard/druid supports with Area Control spells, Cleric buffs the party, fighter/rogue/barbarian deals damage, bard debuffs the enemies. Obviously a lot of turns will be spent dealing direct damage (cough cough fireball), but turns spent debuffing enemies can also be incredible rewarding.

Of course, in the current version of BG3 there's a lot of mitigating factors. Faerie Fire is almost completely useless due to the ease of getting advantage, Concentration spells are in the same boat because of the prevalence of auto-damage-dealing surfaces (via arrows&flasks), and combats are so slow (want to fight 20+ goblins, spending 70% of your time waiting?). The last two problems will theoretically be fixed by release which should encourage more use of buffing/debuffing/concentration spells...I hope.

This has no direct effect on the progress of the battle.

I 100% agree that it's an interresting tactical decision but it only belongs to D&D and its D20. The system is very interresting and deep and I like it for many reasons but it's less dynamic than what many can expect of a TB video game that is already "slow" by nature.

I don't really know/remember any tactical TB video games in which I have to spend entire turns to ""buff"" character(s) often during combats (>< before combats).

According to me Swen is wrong when he says that you can't sell "bless" to players but I think I understand what he means.

I guess Larian is trying to create something a bit more dynamic than Solasta (they failed for other reasons) and I really think it's a good choice to reach a wider audience.
And if things have to be a bit more dynamic/less slow, players have to deal damages more often.

I hope you'll forgive me not to answer about hack&slash smile
Anyway if I try to think about my ideal combats setting - I won't repeat, you know what I'm talking about - assuming they won't design the whole game once again I really think it could be a problem with a party of 4.

I still have to try the D&D rebalance mod.

Last edited by Maximuuus; 24/04/21 06:30 PM.

French Speaking Youtube Channel with a lot of BG3 videos : https://www.youtube.com/c/maximuuus