Originally Posted by mrfuji3
I feel like Larian said that it'd be a huge amount of work to implement a day/night cycle where all NPCs and enemies have different routines/dialogue/etc during day vs night.

It is much simpler to implement a day/night cycle that is mainly cosmetic. Except for perhaps
-some NPCs simply aren't available (they're sleeping). Removing NPCs from the map is much easier than given them a whole new routine
-stealth is easier. This can be a global modifier where enemies have shorter vision cones or disadvantage on perception checks. Or just properly account for creature's level of darkvision, which is already in the game
-add a few night-only enemies here and there. Wolves, vampires (at higher levels), maybe more goblin guards to be on alert against nighttime attacks
yeah ,as usual we are going to repeat just stuff already discussed in the past, but that's pretty much the same conclusion reached even back then.
In short "Fine Larian, doing it flawlessly may be too much, but what about giving us just the fucking basics? We'll close an eye on its shortcomings".

Also, another thing that was already discussed is precisely how to address the "multiplayer issue" with a day/night cycle:
https://forums.larian.com/ubbthreads.php?ubb=showflat&Main=94314&Number=728467#Post728467

Once again the general consensus was that there were plenty of viable solutions that could put to rest most of the worries (see thread linked).


Party control in Baldur's Gate 3 is a complete mess that begs to be addressed. SAY NO TO THE TOILET CHAIN