As I mentioned since the beginning of EA, and still up to today...overload in cutscenes and USELESS cinematic dialogues everywhere for even minor stuff is what will destroy this game. It will age really badly.
You cant add more interesting dialogues down the road with mods. The acting and surrounding responses is cringy. You are LIMITED with role playing choices, lot less interesting responses compared to BG2 or similar games. EVERY DIALOGUES in the game HAS to fit this TELLTALE CINEMATICS environment, where you have mostly just short dice rolling answers to complicated problems which drastically limits interesting <book like> story telling.
Having very high quality cut-scenes JUST ONCE IN A WHILE for important events would of been way better. So Larian can concentrate on creating more stories, playable NPCs, party wide reactions to way more DIALOGUE OPTIONS etc....
The beginning was epic, and the githyanki look great, but all I have good to say about it.
1) you can't tell what species most of the things are. When you can't tell the difference between an elf, half elf, halfling, dwarf and gnome, because they all just look like humans with pointy ears and human voices, that ruins everything at the core.
2) it failed the beard test. Every time I see them come out with something that has a dwarf without a beard, it fails. Its like making an orc and saying it is an elf. There are certain things that define what something is, and a male dwarf without a beard is not a dwarf.
All this makes cut-scenes even sillier.
Last edited by mr_planescapist; 25/04/21 03:15 PM.