Yes, personally I disliked them in Dargon Age: Origins for the very same reason.
A poorly directed cinematic, with awkward animations, and overall lack of competent use of cinematic language only highlights how fake what we are watching is, and makes things less relatable. If you are interupting my game with a movie make it a good one.
On top of that BG3 runs into an additional problem - cutting from top down view to a close up is jarring. And yes, it is especially jarring when we are pulled into cutscene only to be presented with a "bark".
Those are not going to go away, and I don't think they have to. But I wish Larian would go for "less is more" approach. Having minor conversations without switching into cinematic is fine. Making cinematics that are in the game good, is IMO more important that having every conversation be a cinematic.
I have played RPGs with no cutscene (such as XCOM2)

XCOM? RPG? I know people like to have an offensively wide interpretations of "RPG", but.. really?