The game has SO much replayability it is sad to hear you may only play through once. I mean, I get the mechanics are a bit on need of some work, but there are so many story paths.
This is why I am out here trying to fight for cleaned up rules though. There are so many games out there that people can play that are more DOS-ish. I have literally been waiting for a good D&D TB game for a LONG time. Every stinking game has been RTWP or hack/slash or mmo... I haven't played a solid D&D TB game since Pool of Radiance.
Now I finally get one, and they don't do the rules right. THAT's why I get passionate about it. Besides Solasta and BG3, there aren't a whole lot of them. I really want some good old fashioned D&D played the way D&D has always been played. One round at a time.
And frankly, from a story perspective and delivery, Larian is the better DM.
I always try to find the best "good" path in a story. That's what I like. I like playing the good guy. Replaying a game to discover all the other endings isn't something that attract me. I can find that on Youtube. Replayability for me is building different parties to tackle the challenges. The big problem I see in BG3 is, because so many rules are broken, it pushes you towards a particular playstyle and only that playstyle. While the story maybe multi-faceted, the combat is not.
As for the hope of Larian changing directions and making BG3 more tabletop 5e? I really don't see it happening. They may make little changes but I really think a lot of stuff we see now, will remain. They aren't accidents. All the combat mechanics are intentional and beloved by the studio. It is what it is. I'll chime in on threads like this but I don't have any expectations of change. Like I said, I like to just shoot the breeze here now and read what others have to say about the game.
And yes, the story is miles ahead of Solasta. But only because Solasta you are heavily railroaded and there's only one path. The story itself, albeit somewhat generic, isn't bad and the world has grown on me.