As this topic definitely is a part of the combat system (in a way), I just want to highlight it if you want to add it to the overall list
Link to OG TopicCouldn't find this topic anywhere, but here goes:
If one your team mates are knocked unconscious during a fight, and that fight directly leads into a conversation you can't avoid, your dear team mate risks dying in the background with no chance to help them.
This has happened to me several times, partly to me miss-clicking my other party members and end up in a conversation with them instead of helping my downed compatriots.
This is just super annoying and leads you to reloading just because you accidently clicked somewhere or the game brought you into a conversation instead of saving your buddy.
Suggestion to fix: "Freeze time" while you're locked in conversation mode (don't know if this would screw up multiplayer etc), but at least don't let party members die while you're clicking through a conversation.
(You wouldn't start that conversation with someone dying next to you, so either wake your party members after a successful fight and someone is still alive, or "freeze them" in time so you have a chance to react to it (don't leave turnbased).