Originally Posted by Grudgebearer
They also need to add +2 cover AC against ranged attacks for enemies engaged in melee combat, and decouple jump and disengage, make them cost an action, and provoke AOO, and implement push as per 5e rules instead of their hulk push.

<sigh>

This is all wishful thinking though, I doubt Larian is backtracking from their insistence on including DOS mechanics in BG3 as much as possible.

I mean, those should be considered too, but I kept my list small because what I listed outside of reactions/ready actions should be trivial changes. Cover mechanics are clearly a step above, and I've accepted at this point that de-coupling jump/disengage is simply not going to happen unless backstab advantage and high ground advantage/low ground disadvantage are dealt with first - as they are clearly the very reason why jump/disengage even exists to begin with. Stamp them down first, and jump/disengage suddenly becomes far less abusable due to the removal of most incentive to use them offensively rather than defensively.