Originally Posted by gaymer
Originally Posted by 1varangian
Am I the only one who finds it stupid that a Badger can "burrow" through solid stone and across chasms, which is essentially a teleport ability like Misty Step?

Why do they bend over backwards and defy all sensibility when adding these teleportation skills to everything imaginable? It's like they're brainstorming for "fun skills" and then there's no filter what actually makes it into the game.

Does everything have to be a meme? Could some of it wait for DOS 3?

Movement skills and displacement skills predicated DOS2. Mobility is king, especially with the way Larian builds combat zones that often start with enemies far away and/or on higher terrain.

DOS2 has skills like Teleportation and Netherswap vital. And most people had access to at least one other from a skill tree, e.g. Tactical Retreat, Phoenix Dive, Cloak and Dagger. The ability to quickly close distances or transport yourself instantly is critical in winning Larian combat objectives.
The Druid already has high mobility from the Raven form. Flying places at least makes sense, even if it's overpowered from 5e where you need to be higher level to get a flying form. Point is, they can already fly - why do they need a ridiculous burrow teleport through stone floors too? Probably through water or lava as well.

I get this is the developers schtick. Whatever focus on mobility DOS combat has shouldn't be a factor in BG3. All the mobility they've added or overpowered (like the easy disengages) has made D&D combat worse, not better.