Originally Posted by Saito Hikari
Pretty much. Even Tactician difficulty in DOS2 becomes extremely trivial when you give your entire party access to teleport and nether swap, and 1-2 mobility skills. At that point, the only thing that has a chance of wiping your party are bosses that can do enough damage to one-round a party member, if not your entire party at once. Which happen to be the majority of late game fights.

Correct. And just like DOS2, BG3 is being made to be: Turn 1 use mobility skills to obtain high ground and/or position advantage.

Originally Posted by 1varangian
I get this is the developers schtick. Whatever focus on mobility DOS combat has shouldn't be a factor in BG3. All the mobility they've added or overpowered (like the easy disengages) has made D&D combat worse, not better.

I agree with you. Wild Shape is wrong for a number of reasons, but I am merely explaining the connection for the direction Larian took.

Almost everything people comment Larian has deviated on has origins in a DOS2 connection. The way Larian designs combat encounters places emphasis on movement spells and skills in order to be effective.

The most difficult encounters in BG3 almost all have enemies that can leap/jump/teleport on the party instantly: Githyanki Patrol all has Misty Step, Minotaurs have leap, Phase Spiders teleport, Bulette leaps, Hooked Horrors leap, Minthara has Misty Step.

It is not coincidence.