At this point it seems the EA is just there for marketing and creating hype until full release. Whenever things quiet down, they will release a new class to get things going again. Press will write articles, players will start new playthroughs and streamers will stream.
It's smart marketing but I'm disappointed by the complete lack of communication from Larian. Many players are giving well thought out feedback with valid concerns. But it seems like they do what they like (which is mostly Divinity even though this is supposed to be D&D) and have their own internal testing for actual feedback.
The game is mechanically looking to disappoint both DOS fans and D&D fans, and would be interesting to hear which way they are going to salvage the gameplay. Or if it will remain a half baked hybrid to somewhat satisfy as many people as possible, without being great for anyone. Like what happened to Dragon Age, pretty but shallow repetitive gameplay and riding mostly on storytelling and characters. Probably some market research also shows that players who don't care about a mechanical challenge are in the minority and most just want to experience the story. That would explain why AAA games like DA:I play so badly.
I wonder if there will be a backlash if they neuter the D&D gameplay further in the name of video gaming.