Traps suck, and the characters seldom spot them in time. Now, I accidentally hover my mouse over them while holding the button, and they go off. I never get a chance to disable them.

Perception checks need to be quick and fast rolls, and if successful stop the character in their tracks so they don't run, into it by accident. And for the love of God, the non-controlled characters need to stop running into them. They need to be intelligent enough to stop as well before running into a deadly poison cloud that is right in front of their face.

I just did the toll house. They revamped the traps. Beware. BEWARE!!!