Let's be perfectly honest with ourselves, if WotC really cared that much about product control right now, that one Drizzt action game would have most likely been canned.

That said, I really hope the Solasta team makes it big, they got the combat system right on their very first try, and everything else can be improved with a bigger budget for the most part. I don't see them tackling a project as big as BG3, but I can totally see WotC considering the idea of having them become DnD's direct answer to what Owlcat's cRPGs have done for the Pathfinder franchise. The Pathfinder cRPGs are actually video game adaptations of actual modules, with some of the changes and additions made to the plot for the sake of better pacing/filling in plot holes now being recognized as outright canon (and my personal speculation is that Iron Gods may be the next module to be adapted after WotR, as it's a high level campaign with some sci-fi elements in a region literally right between where Kingmaker and WotR take place on the world map, along with possibly addressing plot threads that were briefly mentioned in Kingmaker).

Solasta's combat, writing and party setup is really as unapologetically tabletop as it gets, so they'd be a natural fit for this kind of project.

People say BG3 loosely picks up from where the Descent into Avernus module left off. The Solasta devs could make a game based on that, though I would also much rather have the Solasta devs make a Waterdeep series of games that may end up tying a lot of their modules and smaller adventures together, or even indirectly establishing a clear timeline of events and changes in the city. It's a bit baffling that one of the most popular cities for modules on the Sword Coast doesn't have a modern video game representing it. (No, I don't count that shovelware mobile game.)

Last edited by Saito Hikari; 30/04/21 06:23 AM.