Originally Posted by 1varangian
She can also easily take out two PC's in melee in a single turn if she teleports in melee range. So why doesn't she do this right away?

This is another example why combat in BG3 sucks. It's about gimmicks rather than character builds and abilities.

Larian designs overpowered monsters, and then creates a gimmick you can exploit to win. I really despise this design. And it only works once. Replaying these encounters when you already know the gimmick to beat them is dull. Just like once you figure out how easy and OP "backstabs" and high ground are, you use them every turn all the time.
I wouldn’t be that harsh, since using an environment in D&D is a very big thing after all. It’s the AI behavior that doesn’t quite fit in. Specifically her decisions to keep distance and use webs as a base for ranged attacks twice made this fight needlessly easy.

I think an intelligence of 6 and a painful experience from falling down should be quite enough for a creature to establish some dependancies and adjust its approach to catching a food. AI must be sophisticated enough to justify the complex environment, otherwise these are indeed a gimmicks.


Romances in RPGs brought us to this