The point I was trying to make is that they beefed up the spider queen beyond reasonable D&D boss monster standards. A Phase Spider should have 13 AC and 32 hit points. As a bonus action it can magically shift from the Material Plan to the Ethereal Plane or vice versa. It should have a +4 to Hit you and do 1d10+2 damage each time they hit. If the target is hit, they must make a DC 11 Constitution Savings Throw or take 4d8 poison damage on a failed save. There is no spitting poison across the room or things like that.

So I would expect that the Matriarch would have maybe 64 HP and maybe 15 or 16 AC. Making her considerably tougher than the others. She might have 2 attacks, maybe, but even that I wouldn't really expect because she was a wizard who became a spider. So she should probably only have 1 attack. I agree with the OP that I could see her taking fall damage after one time of being on the spider web and falling, but after that she would avoid allowing you have that strategy on her again unless your characters are also on the web.

So the point I was making is that by making her a 132 HP monster, or whatever it was, with all sorts of deadly poison spitting abilities and multiple attacks that can wipe the floor with a level 4 character in 1 round, it completely throws the balance of the fight off. Instead of fighting a more reasonable set of monsters, now you are fighting a monster that is WAY too tough. Therefore, in order to beat her, you have to use things like shoot spider webs and knock her to the ground, stealth it up and shoot the eggs before they hatch, etc.

You say you can beat her without these things but then tells me that you had to reload 5 times. This is WITH the game allowing you to ise the homebrew rules of drinking potions as bonuses, eating food for HP restore during combat, backstab, height advantage etc.

This battle would be SO much more balanced and still very hard if they used normal stats and took out the cheeses. Then you wouldn't have situations where you are kicking spider butt one second only to have everyone dead the next.

Recently, I fought this battle and beat the crap out of the spiders. All my level 4 characters were doing well. Spider Queen dropped onto my Ranger. Dead in one round. Next round. Weakening her a bit. She lays Lae'zel flat, again from full health in 1 round. Next round, cleric dead. Last round drow fighter dead.

The point is that the game is so unbalanced that one minute you are kicking butt so hard, and on the turn if a dime it goes bad real fast.

Last edited by GM4Him; 02/05/21 02:59 AM.