I am surprised I don’t see many people complaining about this, but the current state of this mechanic is very much broken. Turns out Astarion and Gale are the best tanks in the game as long as someone can constantly rise them up. They can soak ridiculous amounts of damage by drifting between the two states: being alive with one HP and being knocked out. And this doesn’t have any meaningful cost, just one action point. Many fights turn out being this kind of a whac-a-mole game when all fire being concentrated on Gale and you effortlessly return him back to life. This should be fundamentally reworked.