They're for electrifying and freezing... <sigh>

I wish they could restrain themselves a little bit more with this stuff too. Sure, when something violently dies, make a small pool of blood. But not from every little 3-4 hp hit with a blunt weapon.

HP is an abstract in D&D and losing some even from a sword attack doesn't mean you get a huge open wound. A character with 120hp brushes off the attacks instead of getting cut every time. Maybe they parry but the enemy gets to elbow them in the face. HP also represent stamina and getting bruised in that sense. Imagine the amount of blood high level characters are going to let out in combat.

Larian clearly has the wrong interpretation of bleeding and HP loss here. They're just not missing a single opportunity to create more surfaces for the battlefield.