I would also question the need or benefit of giving every enemy every kind of ability and in doing so changing their behavior.

Phase spiders are ethereal predators who phase next to you and kill you with a powerful poison. Why are they now changed from scary killers into annoying elusive spitters who play floor is poison.

It would be much more tactically interesting and diverse if phase spiders would remain as they are in 5e, scary melee predators. The correct way to fight them would be to make a tight group where your fighters can protect your squishies from the teleporting enemies with their 5e abilities. Protection fighting style, anyone? Being tightly grouped would then open up other tactical weaknesses, like being cloudkilled or fireballed. But in Larians playbook only highly mobile combat and scattered positioning exists.

If a DM wants a spider that has poison bite, aoe poison spit, on death aoe poison surface, teleport and web, they can always make a new spider called Larian Spider who can do everything and more.

Giving the same monster every ability in the book just kills any character and flavor different kinds of spiders would otherwise have.

Last edited by 1varangian; 02/05/21 02:02 PM.