I agree. The choice between ability scores and feats is pretty harsh. Feats are really cool in customizing your PC, but getting your main attribute to 20 is just too important and powerful. I don't feel like I can really pick a feat before my Wizard has 20 int. So my first feat is available at level 12. That's a bit late when you could have been making fun choices along the way. Then you have classes that don't get any choices on certain level ups. Like Clerics. It's quite boring, especially for a CRPG.

I liked it more in 3.x where you didn't have to make that choice as feats and ASIs progressed separately. More feats would definitely be more fun. But not too many. We don't want all characters ending up too similar.

Also, the increased ASIs in 5e are more fun than in 3.x where you only get one measly point at a time.

Last edited by 1varangian; 02/05/21 09:00 PM.