Originally Posted by 1varangian
You can absolutely have epic stories and extraordinary characters. But that doesn't have to be at level one before the game has even started. Pacing.
Levelling mechanics are a weak point to base your pacing and character development on in a computer game. In Planescape Torment you start out as a very unusual character, in a very unusual (at least for a game beginning) place, and the very first companion you meet is a floating & talking skull. And yet BG1 never manages to create a story that would be as engaging as that of PST. It has other areas where it does better (such as combat), but not storytelling. At least in my opinion.