This was to show hoe actual D&D mechanics done right could still be quite the challenging fight. I'll post the fight itself later when I have more time, but I wanted to show just how phase spiders are supposed to act. One of the most dangerous things about them is their ability to surprise attacker you.
So the player shouldn't be given the ability to sneak up and just pummel the queen or her minions from hiding without them attacking. No. If anything, they should noy even be seen until you get close enough. Then they pounce.
I planned on having them pounce on the players if they just tried to leave too. Instead of attacking when Diadell got to the gem, I was going to have them attack if the PCs said they wanted to just forget about it and abort. Basically, as soon as they started to make their way back to one of the exits, BAM!
This could easily be done in the video game too. This, if someone even tries to leave and long rest, they get attacked anyway. The only exception would be if they hadn't alerted the spider queen by looking at her stuff or disturbing her webs, etc. But since this party had, nope. Not leaving without any ambush. The only escape would be if they successfully fled.
But they didn't do any of that. Instead, Diadell tried to steal and they fell right into the traps.
Last edited by GM4Him; 02/05/21 11:21 PM.