Nah. Didn't increase per PHB. Phase Spiders and Ettercaps were standard stats. No mods. Matriarch and babies I just winged it.

For more proof that D&D 5e could work and makes the game more challenging and fun, see my thread in the General Posts for BG3 as Tabletop. In that thread, I show what the true stats for Imps are and just how challenging the fight against them should be.

Again, the game session played out in a more streamlined way, enemies were tough but not too tough, and the true rule system worked well. If Larian wanted a battle that was less difficult because they felt it might be too tough for starter players, then remove one of the 3 imps in the first battle. Make it only 2 imps.

But honestly, 3 imps works well, and if they just implemented a simple Difficulty system they could make it so that it fits lots of players' styles. I liked how some individuals out here posted the difficulty settings. Beginner level difficulty could reduce AC for enemies by 2 and any required Savings Throws by 2. So, Phase Spiders would be easier to hit with only a 11 AC. Matriarch would only have 14. Savings throws against poison would be 9 or higher. So it would be much easier for a new player who doesn't know D&D to beat them because they have lower AC and Savings Throw difficulties. Then, for those players who really want a challenge, add 2 to AC and to the resist poison difficulty. Boom. Simple solution which still keeps with the balanced rules and provides purpose and meaning to all the classes and their special abilities. Then those who want to get through certain fights easier and feel more like gods at level 3 or 4 can do so on Beginner level while those who want to feel like they need a truly near-death experience can play it on Challenging.

Anyway, I hope these true D&D 5e game sessions being posted reach Larian and they consider them seriously. I really want to see this game turn out to be VERY successful and awesome.

Last edited by GM4Him; 03/05/21 01:53 PM.