+100. Also, current mechanics again negate certain true game elements. Help in current state makes Medicine practically pointless, and why isn't there a way currently to use potions on others characters?

It should be Help forces character to use Action to perform Medicine to see IF they succeed in stabilizing. Potions should allow 1 characters to heal another. This makes clerics so much more valuable because suddenly their ability to heal a fallen companion is much more effective than just using Medicine to keep them from dying.