Originally Posted by mrfuji3
Can you elaborate on your suggestion? I'm currently understanding it as: the game would identify when a reaction can be made, pause the combat, switch control to the relevant character, and then you'd have to click on the appropriate icon in the hotbar (attack, hellish rebuke, riposte, smite; non-available icons would be greyed out?). Or click "end turn" to not use your reaction.

I feel like this would be much more of a hassle and interruption to combat flow than a simple yes/no popup...unless I'm misunderstanding your suggestion?
Yes, you understand me correctly. Instead of pause it could be a slow-mo like effect when let’s say a creature is still finishing its attack which it failed to land and you can seamlessly counteract with fighter’s Riposte. That could probably add some dynamics to combat.


Romances in RPGs brought us to this