Your suggestion sounds way more intrusive in actual practice, and harder to program/higher potential of bugs. Switching full control to another character sounds like it'd violently break something down the line, like being able to use certain reactions and skills in situations that you're not normally supposed to. Not to mention a lot slower as you'd have to fish through the UI for the appropriate reaction to use to begin with, and again, extra programming effort as the UI creators would have to find some way to highlight which skills are applicable to use in such a situation (instead of outright telling you what you can use with a yes/no prompt).

For the gripes that people may have about Solasta's reaction system, there's a reason no one has come up with anything better yet, and no one can argue that it isn't simple and effective at the end of the day. And I have a particular disdain for overly flashy visuals pretending to be 'immersive' when they slow down the gameplay to a snail's pace in reality, which is even MORE immersion-breaking in the long run.

Last edited by Saito Hikari; 03/05/21 08:36 PM.