I disagree with the temporary control of another character when someone can react.
Having to click on its hotbar to perform its reaction would usually slow down combats a lot according to me and it's probably going to be hard to understand what happen.

But I also suggested a slow-mo effects for a few seconds that would keep the battle ON but let players some time to think about it.
With a time limited small popup, combats would be a mix of TB combats with "real" time elements. I think it could be cool and more dynamic / less frozen.

I guess this is a +0.75

On the other hand I had replayed Solasta and I have to admit that I was less bothered by the static popups than I remembered from my first playthrough.
But I'm not sure a lot of players would love this.

Last edited by Maximuuus; 03/05/21 08:51 PM.

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