That's pretty much what Larian wanted to avoid by making reactions automatic. I am waiting for Solasta 1.0 release, but I assume their reaction window is pretty utilitarian. I am sure that all is needed is figuring out presentation. XCOM1&2 managed to do some fancy stuff with overwatch. I am sure, if they wanted to, Larian could spend a fraction of their budget to make a reaction selection screen that would feel satisfying, rather then gutting the whole system. Some kind of suspension in time (ala XCOM overwatch) could do a trick, while the player could choose or skip and attack. Recent Chimera Squad had breach mechanic, which sort of worked like that.