Originally Posted by urktheturtle
Originally Posted by Rack
Two things. First taking a feat from Variant Humans and giving them a skill is hardly a fair trade. Second I think Larian are going to want to encourage us to take an origin character in the main game so it's unlikely they'll be giving out feats to custom characters so as to discourage this.

Thats not what I said, what I said was... give regular human an extra skill, and not have variant human at all.

And I think the major detractors here are al missing one major point I made... which would be fixed by reading my original point. The character creation is already missing majorly powerful aspects, such as tool proficiencies, and the background features, and the languages.

The games character creation already lacks a majorly powerful component, and there is no feasible way of integrating those components because they are more roleplay based.

Including a feat for level 1 custom player characters is the only way I can see to bring them up to par with a 5e character, and with the starter origin characters who all get free goodies anyway.

This is why I suggested the alternative of allowing the option for a special thing at the start. It is a very common homebrew with many DMs to give players abilities, and it would make up for our lack of Background Abilities (I actually want them to add tool proficiencies and have them apply to certain checks and interactions. Languages I am fine with being removed for the most part, but I wouldn't mind it returning, or at least comprehend languages to be implemented in some regard.)
While I said before I wouldn't mind it being tested as an optional rule, I think the issue can be solved by implementing other rules. Also it would make our character more in line with the origin characters who almost all have something extreme like Vampirism or whatever is happening with Shadowheart (Wyll is the most normal at having a Patron, Laezel would be most normal except she is a gith in Faerun).