Hey, sorry if this has already been asked. I've been trying to change the stat scaling of necromancer spells to scale with STR instead of INT. I am aware this can be done by changing the "ability" parameter to "Warrior" but this breaks elemental affinity and necromancer spells no longer cost -1 AP if standing in blood. I've also tried turning UseWeaponDamage to "yes" and changing the damage multiplier, but this poses issues with the spells doing drastically different damage based on whether you are using a one-handed or two-handed weapon. My question: is there any way to make all spells with the "Death" parameter scale with strength? Thanks.