When I talk about the possiblity of death, does it have to be this elaborate? After all, near the end of the game, when I fought members of the Black Ring such as Josephina, they never really died. Once their hitpoints went down to zero, they just told the Divine One something along the lines of "you may have won this battle, but you have not won the war against evil." If members of the Black Ring can't be killed no matter how hard you hit them with physical force or magical spells, shouldn't it be the same for the Divine One? Maybe, we can create a contingency spell where once you go down a certain number of hitpoints, you're teleported to an area where you can rest and heal yourself...That would be interesting...Hey...My point is that if you're the Divine One, it shouldn't be so easy for you to die just because you lose a certain number of hitpoints. Another alternative: I'd be interested in seeing your character's vitality rise back completely after their hitpoints go down to zero. So, here's the monster jumping around thinking he's killed you and then to his utter surprise and dismay, divine intervention takes over. Your dead body is hit with a flash of brilliant light as your hit points are restored completely and you find yourself whole and complete with no loss in experience or attributes. This will makes the game more like a can't lose proposition but since many players use save games to offset their character's death, it might not be a big deal to include this feature. It would seem frustrating if for some reason a player works hard in creating a level 52 character and then dies without saving. Then, he'd have to start from scratch. Is it possible to create a game where a player doesn't have to create save games in case his/her character dies?...Ideas? Comments?
Last edited by Lockmar; 27/06/03 12:34 AM.