Larian doesn't seem to care about the story
Frankly, the moment I see something like this, I just click boots and move on. That's just a bad faith take from the get go.
If you want to shit on the game, there is no need to veil it - just say "lulz Lairan ur st00pid and ur gaem bad" and that's about it - will save you and everyone a lot of time.
Larian cares about the story a lot, because they know very well the whole project will live or die by this - this is the game that will either make them a huge ass name in RPG genre or destroy them and it's Baldur's Gate 3, they know what's at stake. You can bet your ass, they will put insane amount of effort into everything to make this one of the best RPGs of a decade, just how they put insane amount of effort in facial animations. Saying they don't care after seeing those amazing conversation facial animations tuned so much is just ridiculous.
The many oddities, glitches and other things that spite the eye at the moment will be ironed out. You can bet they will make your party members focus on the whatever thing you interact with instead of staring into the horizon and they will introduce interruptions like in that knife bit too, because there is plenty of feedback about it and it only makes sense.
Maybe try to give feedback with a little more good faith next time, instead of coming off the way you do.
I dont feel like he came off badly, on the contrary puting so much effort into trying to understand what is going on is commendable, especially considering that Larian has been relatively quiet on adjusments on the story front.
That being said, while you took the quote out of its place, that certainly is a bad outlook to have but that isnt really what he was saying as he mentioned several times that at worst the game will be harmless fun, instead of the legend it can and should be.
I share the fear that while yea, they do think story is important it decidedly feels low on the importance scale in comparison to gameplay and multiplayer as the game seems to be designed for player freedom rather than coherent storytelling so far and going off of D:OS 2, it will likely stay that way, or that BG3 despite it being a completely differne series will have the same structure as D:OS 2, which again, doesnt mean particularly good things for the coherency of the plot as in that game you can easilly mess up or skip huge chunks of story without even realising anything unless you played the game already. If there is one aspect in which I do not wish BG3 to be a reskin of D:OS 2 its this one, this should be its own experience, different from Divnity, it shouldnt be designed with multiplayer first in mind or just to give players a big map to mess around in, not unless they can also do it while telling a coherent story.
I believe this post is actually made in good faith, faith that Larian will look at things and change some stuff up, its why I made mine as well because whil I do enjoy the game it doesnt feel as good as it could and this is what Larian is asking for, feedback on what is both good and bad.